0-turn recruitment (default in RS) is nice because it seems to improve the strat AI and makes the game more challenging. But as time progresses it can become annoyingly repetitive as the AI can throw multiple huge stacks at you every turn. Rather than fight a few decisive battles you're forced to fight huge battles every turn (and then deal with replenishment logistics every turn).
1-turn recruitment is nice because (A) it slows down your early expansion, (B) it seems more realistic to me, and (C) as the game progresses, you still fight a few decisive battles rather than endless huge battles every turn. But it's problematic because, as the AI cannot organize and deploy its troops as efficiently as a human, it hurts the AI's ability to defend and makes it easier to "steamroll" them with a large force.
I propose a compromise, which has also been used to some extent in the RTR:Imperator mod. Leave unskilled/"lightly trained"/levy (e.g. Light Auxilia, city militias, etc.) 0-turn. Make skilled/"highly trained"/elite units 1-turn. This seems to offer the best compromise... it allows the AI to quickly produce some defense, but prevents the AI (and you, the player) from quickly producing and spamming large stacks of elite units.
Opinions?




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