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  1. #1

    Default Suggestions needed for putting down unrest

    I'm playing as the Greek Cities. I've taken the city of Tara in Hibernia without much trouble, and just sent an army to enslave Dumnonia. My problem is that after I took the town I couldn't get my approval rating above 40% due to insanely high unrest. I ended up withdrawing my army and letting the town rebel to the Gauls. I've just retaken the town and executed the population, and I still can't get the damn approval above 50%. I'm at a loss as to what to do.

    I'll say here that the population now can't be much over 1000, and the fact that they're being occupied by an army of 800 and still manage to be in open revolt and killing soldiers is pretty ridiculous. It would be nice if I could destroy the entire population and colonize the place with my own citizens!
    omnes feriunt, ultima necat

  2. #2
    Tiberius Nero's Avatar Biarchus
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    Default Re: Suggestions needed for putting down unrest

    Well, if you don't mind doing this, destroy enemy temples and other buildings which give you a culture penalty; also bring in spies to the city, to root out any enemy spies disrupting the public order; if you have a general with high influence to place as governor it could help; finally build small shrines when you take the city, quick to build and they have an instant effect.

  3. #3

    Default Re: Suggestions needed for putting down unrest

    Quote Originally Posted by Tiberius Nero View Post
    Well, if you don't mind doing this, destroy enemy temples and other buildings which give you a culture penalty; also bring in spies to the city, to root out any enemy spies disrupting the public order; if you have a general with high influence to place as governor it could help; finally build small shrines when you take the city, quick to build and they have an instant effect.
    That's the thing: the settlement was probably no more than 1500 people. The only destroyable building they had was the port.

    I did finally manage to get approval to 75%; after building several temples my governer received the Jobsworth trait (I think that's the one) which gave a bonus to Law. But this only happened after I lost about 200 men.

    Isca was the settlement that gave me all the problems, in western Brittannia. Tara is the only settlement in Hibernia (Ireland).
    omnes feriunt, ultima necat

  4. #4
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: Suggestions needed for putting down unrest

    Tara and Dumnonia? Where is thoose located?

  5. #5
    Tiberius Nero's Avatar Biarchus
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    Default Re: Suggestions needed for putting down unrest

    Britain probably; I stay in Isca Dumnoniorum most of the time.

  6. #6
    Tiberius Nero's Avatar Biarchus
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    Default Re: Suggestions needed for putting down unrest

    You probably faced a huge distance to capital penalty as well, which you cannot really counter by any means short of moving the capital to a location nearer to the problematic settlement.

  7. #7

    Default Re: Suggestions needed for putting down unrest

    Quote Originally Posted by Tiberius Nero View Post
    You probably faced a huge distance to capital penalty as well, which you cannot really counter by any means short of moving the capital to a location nearer to the problematic settlement.
    This is likely the reason you couldn't pacify the settlement. The distance from Athens to Tara is enormous.

    I try to follow my attack armies with garrison armies and generals to occupy and pacify settlements until the unrest penalty subsides. That method goes from desirable to necessary when you start adding huge distance from capital penalties.

  8. #8

    Default Re: Suggestions needed for putting down unrest

    Quote Originally Posted by Jamey View Post
    This is likely the reason you couldn't pacify the settlement. The distance from Athens to Tara is enormous.
    My capital is Syracuse, but I definitely hear what you're saying. I moved all of my cavalry to a fort in the countryside and replaced them with Gallic warbands to get that higher troop count. This worked fairly well, especially since I don't care so much when they die (not so with my hoplites, though)!
    omnes feriunt, ultima necat

  9. #9

    Default Re: Suggestions needed for putting down unrest

    Is it unrest as in just lower public order or do you mean real unrest (the pitchfork icon thing that drops public order). Real unrest goes away after a while. It's always there when you first take a settlement, can't do anything about that. Start building faction temples, a whole lot of them. And you'll just have to wait for the unrest to recede.

    You should think about putting your capital closer to the battlefront rather than just in the middle of your empire. The inner cities probably have great public order already so they don't need to be that close to the capital. This is to lower the capital distance penalty.

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  10. #10
    AqD's Avatar 。◕‿◕。
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    Default Re: Suggestions needed for putting down unrest

    Quote Originally Posted by Korlon View Post
    Is it unrest as in just lower public order or do you mean real unrest (the pitchfork icon thing that drops public order). Real unrest goes away after a while. It's always there when you first take a settlement, can't do anything about that. Start building faction temples, a whole lot of them. And you'll just have to wait for the unrest to recede.

    You should think about putting your capital closer to the battlefront rather than just in the middle of your empire. The inner cities probably have great public order already so they don't need to be that close to the capital. This is to lower the capital distance penalty.
    I have "unrest" as high as 30-40% lasting for more than 50 years, in cities with very high public order (some are 200+) and with very good governors......
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    Last edited by AqD; September 20, 2011 at 06:32 AM.

  11. #11

    Default Re: Suggestions needed for putting down unrest

    Quote Originally Posted by aqd View Post
    I have "unrest" as high as 30-40% lasting for more than 50 years, in cities with very high public order (some are 200+) and with very good governors......
    Do you have spies in every settlement? You'd be surprised how many AI agents creep around the map if you don't. I generally use one spy per settlement as part of my standard garrison, then I sprinkle assassins around where needed to eliminate enemy agents. My favorite assassin target is diplomats, so that I can freely move troops around in my rear areas without the risk of them being bribed.

  12. #12

    Default Re: Suggestions needed for putting down unrest

    Just to be sure of the distinction: your Public Order was at 40%, yes?

    What was your Unrest like? If you go to your advanced settlement scroll, you should see a few little burning pitchfork icons (or "pips" in modding terms), and hovering your cursor over it will tell you how much it is taking from your Public Order level. Usually, there's 3 or so pips after taking a settlement; these disappear after a while. If there are more, then it either means that your governor is rubbish or there are enemy spies in the city that are inciting unrest.

    When I play, I make it policy to train 3-4 spies in newly-conquered settlements while I start assimilating the province. It's also a good idea to have two named characters in your armies: one as a general (high Command level, lots of Morale bonuses), the other as a governor (high Influence and Management).

    Also, when choosing a governor, make sure he has high Influence. In the early stages of assimilation, I find Influence to be far more important than Management; only when the province is stable to I concentrate on economic growth, which is where Management comes in.

    Hope that helps.

  13. #13

    Default Re: Suggestions needed for putting down unrest

    also - its quite nice and realistic to have these unrest problems - im nearing the end stages of my game where i control huge chunks of the map and am just so powerful that i can pretty much do what i like -

    its good to have the limitation of not being able to control areas that are too far away from rome - so i have pretty much stopped my campaigns against the seleucids in the levant and left mesopotamia in their control - if not for all thse probs with public order - there would be no reason to stop and i caould have carried on all the way to india

  14. #14
    AqD's Avatar 。◕‿◕。
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    Default Re: Suggestions needed for putting down unrest

    Yes, and those cities are very far away from the front-line. The 30-40% unreset couldn't be possibly caused by spies.
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    Last edited by AqD; September 20, 2011 at 06:32 AM.

  15. #15

    Default Re: Suggestions needed for putting down unrest

    Maybe you had a too large army in that settlement, I read somewhere this does affect your public order in a negative way.. :hmmm:

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