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  1. #1
    Elzabar's Avatar Krazy Kiwi
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    Default Team for Victorian Total War - mod for ETW

    Hey all, as some of you may know, planning has already begun on one of the first mods for ETW. The name is still to be decided, but Victorian: Total War is the commonly used name for the time being.

    However, a mod cant really be made if there isnt a team to do it, and so this thread is to see if there is anybody willing to join the team (would help if you plan on getting Empire TW) and help mod the game. So, if you're willing to help make this mod, and any help is appreciated, then just post here or send me a PM.

  2. #2

    Default Re: Team for Victorian Total War - mod for ETW

    I can do research if necessary. But I can't mod for :wub:, soooo....
    An eye for an eye only makes the whole world blind - Ghandi

    www.tribal-wars.net

  3. #3
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Team for Victorian Total War - mod for ETW

    wow Just like EB

    before the released theres already a mod team conceptualizng


    lemme see if i can help something

    but i cant mod worth ****

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  4. #4
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    I can't mod, sorry,
    but I'm in for research and unit research

  5. #5

    Default Re: Team for Victorian Total War - mod for ETW

    What would the Mod consist of ?

    - Units ?
    - Houses ?
    - Would it be merely changing textures on existing units ?
    - .... ?

  6. #6
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    I think it would be changing the units, events, etc.
    but wait until Elzabar posts again...

  7. #7

    Default Re: Team for Victorian Total War - mod for ETW

    Well - you guys have my bid for being one of the skinners for the mod. I would love it. I have tinkered with modeling but on for RTW - I dont own max just live off of the free trials.

    This team will desperately need modelers - for units / ships / and maybe buildings.

    Maybe seperate each into different teams so no one team gets too over-worked and over-tasked to the point they quite. Diseminating work load will be key. Overworking people will stall the mod out so I think mod teams need to be formed within the mod.

    For Instance:

    Naval:
    Researcher (2) / modeler (2) / skinner (2) - one of these team members would then be a team leader of this team.

    Units (Infantry - Cav) : (this will be the largest of the teams) - SAA
    Researchers (as many as we can get - one per faction would be beautiful!)/ modelers (as many as we can get) / skinners (as many as we can get)

    Artillery:
    Same as Naval

    Settlements - special customized citites - were not sure how soon we will be able to do this but maybe something like a two - three man team.

    I havent even touched on coders - I am clueless about this stuff though.

    I KNOW - I KNOW - Organization like this is asking for a logistics nightmare - but if the mod operates off of a small team its going to take a very long time to complete. This mods motto needs to become "Many Hands Make Light the Load!"
    Last edited by Solo1906; April 03, 2008 at 01:23 PM.

  8. #8
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    just say it when I should send an idea-unit list for the start of the mod
    but can somebody tell me how I should uploade pics to twc, my internet fails if I try to uploade them from my pc on twc...

  9. #9

    Default Re: Team for Victorian Total War - mod for ETW

    Taxandrius,

    You might want to hold off on posting anything here - I think Elzabar wants to use this mainly as a point of team assembly as opposed to research results and faction lists. Good job though. My suggestion would be to begin a file on your computer thats impecably organized so when the time comes you have it at your fingertips.

    The best way to upload images is to go to imageshack - host it - then copy the link into your posts - its very simple. The picture will show up in the forum - or should

  10. #10
    Holger Danske's Avatar Comes Limitis
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    Default Re: Team for Victorian Total War - mod for ETW

    If you don't add DKN, then it's instant fail.. No Nordic Wars = Fail

  11. #11
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    I apply for the job of researcher:

    I've got some basic and other usefull knowledge about the Napoleonic period (start ?) and the wars in Europe in the 19th century. The Belgian-region history is my speciallity....etc.

    @Solo1906: Thanks for the idea, if my scanner doesn't act weird, the pics would be on soon..

  12. #12
    Elzabar's Avatar Krazy Kiwi
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    Default Re: Team for Victorian Total War - mod for ETW

    Ok, so we've got:

    Solo1906: Skinner
    Taxandrius: Researcher
    Col:Researcher? (and EB specialist )
    Archus:Researcher
    I think we also have Black watch42: Researcher

    Seem to be alot of researchers

    Taxandrius, it will (probably) be starting a bit after Napoleonic period, roughly 1830/40-1900.

    PM me guys to say what factions and such you want to research. Like Solo said, hopefully we'll have one man/woman on each faction, now that would be a blessing.

    Heres a good link for uniforms and such, thanks Solo1906 : http://digitalgallery.nypl.org/nypld...itle_id=269277

  13. #13
    english tyrant's Avatar Domesticus
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    Default Re: Team for Victorian Total War - mod for ETW

    could I possibly join as, yes yet another researcher?

  14. #14
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    we've got a lot of researchers....
    I'm in for unit research or unique settlement research (if it's possible of course)

    @Elzabar: great link !
    so the game will be 1830/40-1900 ? no problem for research.

    ( I suggest to start a little before 1830 (maybe 1820 or 1815). Like this, we can have the Belgian revolution and the problems before and after it without the "suddenly appearing revolt and losing half of my territories -problem". )

  15. #15

    Default Re: Team for Victorian Total War - mod for ETW

    @Taxandrus,

    Add things like that to an idea folder on your computer everyone else follow suite that way we can add them together present them to the coders and scripters and see what can and cannot be hammered out.

    EVERYONE;
    As far as uniforms go Black Watch made suggestion in the other Victorian thread to have a Early - High and late period. Anyone have any date brackets these periods could be defined by for technology and uniform purposes??????????????????????????

    As far as researchers go - we need a lot more. Having this information is invaluable. Everybody pm Elzabar what you want to specialize in for your research
    Last edited by Solo1906; April 03, 2008 at 02:53 PM.

  16. #16
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    ok, Solo !
    Tax's idea's folder...
    Put the new ideas, in a new map, organised in chapter-like points in nice word-docs, maps with pics.........what an idea !

    periods ?
    I suggest: early: revolutionair period: 1825/30 - 1850
    high: imperial and industrial period: 1850-1872
    late: modenising and industrialising: 1872 - 1900

  17. #17

    Default Re: Team for Victorian Total War - mod for ETW

    Quote Originally Posted by Taxandrius View Post
    ok, Solo !
    Tax's idea's folder...
    Put the new ideas, in a new map, organised in chapter-like points in nice word-docs, maps with pics.........what an idea !

    periods ?
    I suggest: early: revolutionair period: 1825/30 - 1850
    high: imperial and industrial period: 1850-1872
    late: modenising and industrialising: 1872 - 1900
    We had the idea I thought for the periods
    early: 1840-1865
    High: 1866-1882
    Late: 1883-1905

    I've already completed the British Factions early period uniforms and it was a lot of hard work searching for Crimean war ones but earlier than this will be harder as there ain't much on the First Afghan war. I also would have to make the chose between red Zulu war uniforms for Britain or Khaki ones in the late period if we keep it 1866-1882 and 1883-1905 there is know problem.
    The King over the water!

  18. #18
    Taxandrius's Avatar Praeses
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    Default Re: Team for Victorian Total War - mod for ETW

    I haven't got the time yet to do all the "historical background"- research, but I've got an idea. My task is to search the infos about Prussia and "Germany". Well, in my research, I found the interesting info that the basis of Germany was built by Prussia. I thought about solving the problem: How should we make the step from Prussia to "Germany" (= the German Bond)......? It's impossible to just give anouncement with the text "Prussia has forced the other states to form a bond under the command of Prussia, your new empire is called the German Bond, ...."
    Some days ago, I was playing ME2TW Kingdoms' Teutonic campaign as Denmark, when I found the solution: Let's do it like the Union of Kalmar !
    I suggest: make a number of unplayable "German" factions (at least until you've won the game) - maybe these ones:
    • Hanover
    • Bavaria
    • Baden-Wurttemberg
    • Hessen
    • Saxony
    - and give Prussia the same task as Denmark: conquer the regions .... and you will be able to form the German Bond and you will be able to recruit the specific units of each faction.
    Well ?

  19. #19
    Elzabar's Avatar Krazy Kiwi
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    Default Re: Team for Victorian Total War - mod for ETW

    Brilliant!! Tax, I'm no modder, but its thinking like that which makes a Genius modder.

    However, some problems which I sadly have to point out: Will CA actually be using this feature in ETW, and secondly, is it all that easy to mod. I mean, the thought is great in theory, but it could be alot harder to implement in practice. Then again, CA did it with the same engine as RTW, which didnt have the feature in it, so obviously there is a way.

  20. #20

    Default Re: Team for Victorian Total War - mod for ETW

    Nice - I like that for the Periods! oops I am getting off track...

    stay on topic Solo - RECRUITMENT
    Last edited by Solo1906; April 03, 2008 at 03:09 PM.

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