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  1. #1

    Default Religion

    arg..this mod is great but its getting absurd how all these heretics pop up on me on my 2nd turn, and non of my imams are "defeating them." they kept on becoming heretics.

    anyway to make religious order better? cause i spent my first 10 turns as the Turks trying to kill heretics....

  2. #2

    Default Re: Religion

    Yeah, that does sound annoying. Sorry I can't help on this one, would be interested in knowning the answer myself though.

  3. #3
    -Fenrir-'s Avatar Libertus
    Join Date
    Jun 2007
    Location
    Torintia-Just before Stixia-
    Posts
    79

    Default Re: Religion

    In last case you can surround the heretic with your troops and when he is cornered send a last unit to his location and he will die.

    I know that is to cheat...but hey!
    How can you burn him while he has 6 stars of 'Piety' and your priests/imam only 2-4?

  4. #4

    Default Re: Religion

    Quote Originally Posted by -Fenrir- View Post
    In last case you can surround the heretic with your troops and when he is cornered send a last unit to his location and he will die.

    I know that is to cheat...but hey!
    How can you burn him while he has 6 stars of 'Piety' and your priests/imam only 2-4?
    CHEAT!!!!!!!! give_trait this GoodDenouncer 4 Woooooo.....!


    Kyle

  5. #5

    Default Re: Religion

    well unfortunately for me...whenever i tried even that my guys still lose.

    its getting worse now cause of damn Georgian priests lurking around. and they r getting very good at fending off assassins.

  6. #6

    Default Re: Religion

    ahahaha...i thought about that too!!!

  7. #7

    Default Re: Religion

    Some suggestions without "cheating" (It's a single player game do whatever...)

    - ignore them, they'll leave to an other region once your region is polluted enough, at some time they'll either die of old age or get denounced by the AI
    - instead of wasting your fresh priests on heretics make pools of 4 to 6 priests and send them into a region of a different religion, once they have converted approx 50% move the whole group to the next region, they become very faithful fast this way
    -don't leave priests in your own regions, the churches are sufficient to convert the populace and the possibility for your own priests to fall to heresy is bigger in a region with a higher percentage of your own religion
    - once you have the maximum amount of priests and all are very faithful they will have no problems with the occasional heretic, and because they are so good priests they will hardly fall to heresy themself any more

    Under the benevolent guidance of jimkatalanos

  8. #8

    Default Re: Religion

    except.....all the damn heretics pop up in places that i am churning out troops in which meant my religion levels are abysmal and i can not even train troops...and like a mention before, those damn Crusader kingdom priests aren't helping the situation.

  9. #9

    Default Re: Religion

    Send as many priests as possible into the catholic regions (en masse), soon their priests will go back to their regions instead of hanging around in yours.

    Under the benevolent guidance of jimkatalanos

  10. #10

    Default Re: Religion

    I wish there was a way for a priest to denounce a priest of another religion... there's got to be a way to script it in... using the either the priest to heritic or inquisitor to any agent script... I'm not good with the scripts though, I'll leave that to someone else to figure out.

    Kyle

  11. #11
    Tiro
    Join Date
    Jul 2006
    Location
    Canada
    Posts
    240

    Default Re: Religion

    Also keep a few new priests around you capital as they will benefit nicely when you get the Holy Council event. Also you have the chance of your priest gaining traits when in a province with 95%+ of your religion for 4 or more turns.

  12. #12

    Default Re: Religion

    Quote Originally Posted by Gaias View Post
    Also keep a few new priests around you capital as they will benefit nicely when you get the Holy Council event. Also you have the chance of your priest gaining traits when in a province with 95%+ of your religion for 4 or more turns.

    aaand i didnt knew that one XD tnx for the tip

    (furins are awesome but already knew them =P )

  13. #13
    Tiro
    Join Date
    Jul 2006
    Location
    Canada
    Posts
    240

    Default Re: Religion

    I found that out when I was trying to figure out how the priests of catholic computer factions were getting the 'Missionary' title added to their name. Considering that most of their priests would stay in their own territories, I didn't think their was much chance to gain any traits, but I was wrong. As most of the cardinals in the top 3 positions were of priests who never moved in 40 turns.

  14. #14

    Default Re: Religion

    Quote Originally Posted by Tilarium View Post
    I wish there was a way for a priest to denounce a priest of another religion... there's got to be a way to script it in... using the either the priest to heritic or inquisitor to any agent script... I'm not good with the scripts though, I'll leave that to someone else to figure out.

    Kyle


    it would be so cool that probably all modders out there tried to do so XD

    if they didnt manage to break it... anyway, there is probably 2 bigger instance of problem: first, to make all priest into inquisitors (do inquisitors have power over a foreign religion priest?) and second, to make AI used them as they should... there are some more ways like making them into assasins that can only target other priests... if thats even posible XD

    enjoy the search, when you got it you gonna be famous

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