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Thread: Archers dont fire?? & some citadels dont have units to recruit....ever?

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  1. #1

    Default Archers dont fire?? & some citadels dont have units to recruit....ever?

    Well..ive been having some issues while fighting the mongols


    this is how is happens

    mongols lay siege to my citadel/city
    they they assault the city. i have about 6 archer units on the walls....and ....they don't fire....and yes i have tried spacing them out and whatnot...no use....ive turned off auto-fire and even manually gave em orders individually...still the same results..


    then i put them on the ground and then they fire.....this cost me 2 huge cities already ..im almost sure that this is a bug....have u guys had similar problems?



    Btw

    Ghazni(citdel) has no units to recruit...and ive built every possible building there...yet i cant recruit anything....(im playing rajputs)

    there is a similar problem with another Ghorid castle(now citadel) i captured...no units to be recruited....

    is this a bug or are some places supposed to be like this ?

    any help would be appreciated.
    The Ancient Martial Arts Of Southern India Kalari+Varma adi










  2. #2

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    For the archers, I'm not sure - I know that Crossbows have an issue with firing on walls, which is a result of an attempt to limit the firing angle of the crossbows and thus prevent 'mortar crossbows'. But for the Citadels, they're probably out of your Area of Recruitment (AoR) - the map is in a number of threads I've seen. In the current build, you cannot build troops outside of your native zone of recruitment.

  3. #3

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by Aerrol View Post
    For the archers, I'm not sure - I know that Crossbows have an issue with firing on walls, which is a result of an attempt to limit the firing angle of the crossbows and thus prevent 'mortar crossbows'. But for the Citadels, they're probably out of your Area of Recruitment (AoR) - the map is in a number of threads I've seen. In the current build, you cannot build troops outside of your native zone of recruitment.

    oh i see....but im able to build units in places i capture...even in arabia...
    granted that they are lower-quality but i still am able to hire some...the same goes for Ghorid cities and some Ghorid castles too..but not for ghazni and one another...which is why i was wondering if it was a bug.
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  4. #4
    Indefinitely Banned
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    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    You cannot recruit any units from castles outside your AOR.

  5. #5

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by mirage41 View Post
    You cannot recruit any units from castles outside your AOR.

    ah! got it. cool
    The Ancient Martial Arts Of Southern India Kalari+Varma adi










  6. #6

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    i still wonder why longbowmen/archers dont fire about 70% of the times when on the wall...


    i so want to give it to the Mongols but my archers are being rendered virtually useless because of this
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  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    All crossbowmen too!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #8

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    i still wonder why longbowmen/archers dont fire about 70% of the times when on the wall...


    i so want to give it to the Mongols but my archers are being rendered virtually useless because of this
    I have no problems with archers not firing when deployed on the walls.

    Some times they cant fire because of angel, or other stuff, then just order them to shoot at other units.

    Crossbows on the otherhand really suck at walls

  9. #9
    **Retired**
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    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    We had some problems with archers, but its not to that degree...less drama please.
    Anyway, it has been made better for the next patch.

  10. #10

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by Strelac View Post
    We had some problems with archers, but its not to that degree...less drama please.
    Anyway, it has been made better for the next patch.
    hehe; i was just posting no drama intended

    my entire war-strategy vis-a-vis the Mongols was built on having a archer-heavy armies in cities to maul their sieging forces and then taking the war to their cities. thats why i was feeling low
    Last edited by Arjun; April 01, 2008 at 02:12 PM.
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  11. #11
    GrandViZ's Avatar Domesticus
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    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Have you already applied this fix here?

    http://www.twcenter.net/forums/showp...61&postcount=5

    If not do it!
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  12. #12

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    I have yet to face the mongols in battle, but i fear for the day they reach my kingdom borders. The units i fear the most is their heavy archer cav. They just cause so many casulties and will drain my troops with unending stacks

  13. #13
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    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by Caspand View Post
    I have yet to face the mongols in battle, but i fear for the day they reach my kingdom borders. The units i fear the most is their heavy archer cav. They just cause so many casulties and will drain my troops with unending stacks
    They will leave nothing but widows and orphans!

  14. #14

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    They will leave nothing but widows and orphans!


    I'll be enjoying the slaughter of my poor troops at the front lines, far far away in my capital Constantinople

  15. #15

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    since archers have never really wanted to work on walls for me, ever, one of my fav stratagies when defeding agaisnt a siege so to cram all my infantry near the entrance to the town center, with all my archers behind them letting loose on approching enemy

    if i have heavy infantry or better units, i send some in to flank

    like this pic


  16. #16

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by GrandViZ View Post
    Have you already applied this fix here?

    http://www.twcenter.net/forums/showp...61&postcount=5

    If not do it!
    AHA! i didn't do that yet. will do that pronto! thanks heaps


    Quote Originally Posted by ReichMaster420 View Post
    since archers have never really wanted to work on walls for me, ever, one of my fav stratagies when defeding agaisnt a siege so to cram all my infantry near the entrance to the town center, with all my archers behind them letting loose on approching enemy

    if i have heavy infantry or better units, i send some in to flank

    like this pic

    haha im doing the same thing nowadays maybe great minds think alike. lol
    The Ancient Martial Arts Of Southern India Kalari+Varma adi










  17. #17

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    I've had the same problem with the same archers in my Sind game. They never fired effectively or at all directly out over the walls.

    My solution! Playing an underdog like Sind vs the Ghorids, or ANY faction as an underdog vs the Mongols works well using the strategy your employing.
    Rather than shooting directly out over the walls however, you must let them come in!
    Use the city landscape to your advantage, any high points in the city with the right angle on where they approach, stuff it with archers. I still use the walls, as well, except they fire inward on the city rather than outward.
    I managed to defeat a full stack of Ghorids with only a half stack, taking only a hundred or so casualties, my hindu longbowmen doing most of the work having inflicted 200-300 casualties each.

    My point being, let them in! You can still use the walls if they've got a clear shot on the street that your enemy will be marching up, use expendable spearmen to act as roadblocks to screen for your archers if necessary.
    Though I never got a chance to try and defend in this way on a large or huge city, since those have a radically different kind of terrain. Those being largely level ground, anyhoo, your archers are still the most useful unit you'll have in sieges. Don't crowd them in the city center, make use of every last inch of obstruction that the city provides, once it comes down to the city center your archers will no longer have the best arc to fire on the enemy. They'll be smashing in and mixing with your own men, and your archers will fire so low that they'll hit them in their backs.

  18. #18

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    Quote Originally Posted by Smarmy View Post
    I've had the same problem with the same archers in my Sind game. They never fired effectively or at all directly out over the walls.

    My solution! Playing an underdog like Sind vs the Ghorids, or ANY faction as an underdog vs the Mongols works well using the strategy your employing.
    Rather than shooting directly out over the walls however, you must let them come in!
    Use the city landscape to your advantage, any high points in the city with the right angle on where they approach, stuff it with archers. I still use the walls, as well, except they fire inward on the city rather than outward.
    I managed to defeat a full stack of Ghorids with only a half stack, taking only a hundred or so casualties, my hindu longbowmen doing most of the work having inflicted 200-300 casualties each.

    My point being, let them in! You can still use the walls if they've got a clear shot on the street that your enemy will be marching up, use expendable spearmen to act as roadblocks to screen for your archers if necessary.
    Though I never got a chance to try and defend in this way on a large or huge city, since those have a radically different kind of terrain. Those being largely level ground, anyhoo, your archers are still the most useful unit you'll have in sieges. Don't crowd them in the city center, make use of every last inch of obstruction that the city provides, once it comes down to the city center your archers will no longer have the best arc to fire on the enemy. They'll be smashing in and mixing with your own men, and your archers will fire so low that they'll hit them in their backs.
    true...and now cos i have huge cities..and they are level..i have issues..but i dont worry much....i have about two dozen quarter/half-stacks forming up from my empire and marching to the field...will merge them into stacks and wipe the mongols from the face of the earth once and for all!


    the mongols may brag that "They will leave nothing but widows and orphans!" but when im through the Mongols would be but a memory.

    To every man upon this earth
    Death cometh soon or late.
    And how can man die better
    Than facing fearful odds,
    For the ashes of his fathers,
    And the temples of his gods




    Onward Unbreakable Ksatriyas!

    The Ancient Martial Arts Of Southern India Kalari+Varma adi










  19. #19

    Default Re: Archers dont fire?? & some citadels dont have units to recruit....ever?

    The solution with letting the enemy breach the gate and then fight them right at the gate is even more usefull with kingdom mods ( hopefully in BC 2.0 ) where you also have burning oil puring down on the enemy while you block them at the gates with a large amount of inf. and ancers behind or on walls shooting them.

    If you also have cannon towers you'll really take huge numbers out with "free" damage from towers + oil. You just need to put you units on guard mode and pack them tight.

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