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Thread: Feedback 5.5 and Campaign Reports

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  1. #1

    Default Feedback 5.5 and Campaign Reports

    Since Marku has already finished one campaign,... i'm asking for feedback regarding the 5.5 patch.
    Report your experiences, are the scripts working ?, battle stuff, number of crashes,... etc.
    Every information is appreciated.....


    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  2. #2

    Default Re: Feedback 5.5 and Campaign Reports

    found the fix and everything work now sory
    Last edited by igotballsofsteel; March 31, 2008 at 03:02 PM. Reason: found the fix

  3. #3
    Senator
    Join Date
    Aug 2006
    Location
    In the icey lands of Norway... which aren't actually icey... more like rainy.
    Posts
    1,238

    Default Re: Feedback 5.5 and Campaign Reports

    I think the bill militia and staff militias far too powerful in battle, but I'm enjoying it very much nevertheless!

    Oh yeah and in the historical campaign, there are cities that already have dirt roads but you are given to option to build anyway.
    Last edited by hekk; March 31, 2008 at 03:30 PM.

  4. #4

    Default Re: Feedback 5.5 and Campaign Reports

    i will start working on that now, spearmen should be slightly better against halbs.

    spears are indeed better against arrows because of the shield and are fairly better against cavalry, nevertheless, bill militia should win by a smaller margin over spear militia

  5. #5
    Marku's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    United Kingdom
    Posts
    2,230

    Default Re: Feedback 5.5 and Campaign Reports

    i played on historical campaign(byzantine). it was very nice, for the billionth time i didnt have to capture all those towns that were already meant to belong to me in this time period and i felt like income etc was all very balanced, not poor but not rich either. had some siege battles and i was quite pleased with it. im not sure about the blood from arrows though, seemed an extreme amount for so little damage. i love byzantine generals :-D did you intend for us to be able to move governors back and forth between towns to make queues of buildings? i felt like i was cheating or am i wrong?
    Last edited by Marku; April 01, 2008 at 04:53 AM.

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  6. #6

    Default Re: Feedback 5.5 and Campaign Reports

    For a modder it is nice to get some feedback after a while...thanks
    no bug reporting here..

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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