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March 30, 2008, 08:48 PM
#1
Libertus
Removing units from the mod
How can I completely remove Sergeant Swordsmen and Mailed Foot Knights from this mod:hmmm:? The mod is excellent except for the fact that in my campaigns the AI just loves to spam these guys.
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March 30, 2008, 09:31 PM
#2
Re: Removing units from the mod
The easiest way is to either take them out completely in the building queues of the edb or reduce the unit/turn refill rate there.
For example:
...drill_square castle...
recruit_pool "Sergeant Swordsmen" 1 0.5 4 0 requires factions { england, france, milan, venice, papal_states, sicily, } and region_religion catholic 60
which means start with 1 unit after the building is build, get another one every 2 turns to a max of 4 units and they start with 0 exp. If you change the 0.5 value to 0.25 they'd need 4 turns (2 years). If the AI can't recruit them so often the army composition will change, maybe to something you like more.
Or you could remove the whole line and the possibility to recruit them at all. Better to put a ; in front of it in case you want them back later.
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March 30, 2008, 10:16 PM
#3
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