It's Repman's monthly Patch Day (call me Bill)
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Patch 5.5 not save game compatible to all older stuff
- new battle animations (RomanStory, SigniferOne): thanks to Lord_ET
- new historical custom campaign: thanks to Lord_ET
- adapted Battle AI
- rebalanced units attack\defend parameters: thanks to ivanhoex
- added missing texts for aztecs
- added units: Geonese sailors, Templar Sergeant,Byzantine Gunners, Canons of the Holy Sepulcher,Dismounted Halbbruder,Halbbruder, Pronoia Infantry thanks to isilendil
- Byzantium recoloured, new portraits, new officers, reworworked templar and hospitallier orders thanks to isilendil
- changed models\skins for english...thanks to Ornamentum mod thanks to isilendil
- disabled conversion: cities<->castles
- added event : moneylender (yes, no), if player-treasury < 0: gives 20000 florin loan and takes 1000 florin payback each turn for 40 turns (double loan).
- aztecs full playable: buildings, characters
- more texts for events
- fixed mining, irregular building construction stops,
- merchants: replaced the fix 20% Judaism with 5, 10, 15, 20, 25% requirements dependent on market level.
- added population limited recruitement: the player has only a pool of recruitement with a dynamic maximum depending on settlement number and levels. The pool (Factionsize) is filled up by the recruitement of units, their values are accumulated to an unitindex depending on number and level of units. If Unitindex > Factionsize --> Recruitement Freeze. Two popups will inform the player about actual Factionsize and rounded UnitIndex. Thanks to Tsarsies
A timedependent\factionsizedependent refreshrate will reduce the unitindex over time so that the Factionpool can be refilled.
- added event WarDraft: after a Wardeclaration the player is offered a 10 point reduction in the Unitindex for 3000 Florins (or more dependent on factionsize). Accepting will give bad traits
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