Im not sure how changing the diffuculty affects the game?
I mean both campaign and the battles.
Im not sure how changing the diffuculty affects the game?
I mean both campaign and the battles.
Campaign difficulty set the ammount of money recieved by AI factions (a bit modified by BC team), AI's diplomacy aggresivness (more betrays and sudden attacks on with higher difficulty) and AI's unit production and development level. On VH AI quickly gets develpoed cities and castles and produces mass armies, but unfortunately , ussualy not many elites there((
With higher battles difficulty you are flanked more often and AI units commit suicide rarely.
Actually Hard/VH battle difficulties don't change the AI and make them flank. It just makes armies have less morale so they rout faster.
um didnt you mean higher morale so the rout less faster?
so what's the big diff between H and VH camp difficulties? Going for the most quasi realistic and difficult campaign without cheap factors being thrown in to upset the balance. i.e. genuine difficulty not OMG!! godmode spam time!
No, VH battle difficulty lowers the moral of both the AI and your own troops, making it easier for everyone to rout. (They removed the AI fatigue/morale bonuses since RTW)
Edit- and in the campaign, the VH AI has a script to attack you after certain turns and diplomatic relations are constantly heading towards abysmal (in easy, they are leaning towards Amiable/Perfect). The VH AI also has easier public order (which is why they usually have such small 1-2 card garrisons in cities). The VH AI can spawn generals into armies, among other cheats. So the campaign AI isn't smarter, it just has large economy bonuses and is super-aggressive.
Last edited by MyNameIsGreat; March 30, 2008 at 08:03 PM.
What are you talking about? This is not the vanilla configuration. BC campaign AI does NOT influence diplomatic relations based on campaign difficulty.
However, with VH campaign settings diplomatical trades with the AI are more expensive.
Aggression level of BC AI is based on a complete new ruleset. It does not contain a single line of vanilla code. Though, hardcoded economy bonuses still might apply.So the campaign AI isn't smarter, it just has large economy bonuses and is super-aggressive.
@Shabby_Ronin
AI army composition has absolutely nothing to do with campaign difficulty!
VH campaign is pretty insane (at least for smaller factions). I just started an Armenian campaign, it's 1180 and so far the Turks, ERE and KOJ have declared war and refuse "generous" ceasefire offers. I don't know if diplomacy is even possible on this setting. I threw in the towel when two KOJ crusader armies triggered by the Ayyubid capture of Jerusalem went straight for me.
This is a little off topic, but any starting strategies for Armenia on VH/VH?
I would think H/H or M/H, but thats just me
I play VH/VH, though you tend to take much higher casualties then you normally would which in turn makes the ai spamming that much harder to deal with. Personal choice only way the game is actually tough for me
I hear H/VH is the best but if your going for the most challenging VH/VH they tend to suicide a bit but the bonus they get makes up for it.
i always do h/vh
vh campaign is just mind numbing due to the waves of crap soldiers you have to endlessly fight, its like if you kill one, two pop up in its place
only thing i notice on vh battles is the ai has better morale, the only reason they appear to be flanking more is that they actually got that close without routing like they would on medium
i just downloaded this mod so i dont know how ai build strategy is, but on stainless steel the ai seems to build better quality troops so maybe vh would be rough...dont know only played h/vh
hope this mod is similar