The Auxilia in RS1.5a are armed with swords/pila, true to life – they no longer have spears/swords as in 1.5. For the reasons discussed in this thread, I changed them back: Firstly – because there are no proper spear armed infantry to replace the Triarii as discussed. Secondly, from an aesthetic point of view, the skins didn’t match; as the new sword armed auxilia use the model_flexi from SPQR without using the sprite or textures.
I wasn’t totally pleased, however, with losing the sword/pila armed aux. As I use the ALX.exe and have plenty of unit slots to spare, I can have my cake and eat it though. I imported the sword auxilia direct from SPQR, so the skins match. I made them recruitable in the same areas as the spear/sword armed auxilia, but with different tribal names - though still correct for the region. I also changed a few of the original auxilia names as they were technically incorrect for auxilia regiments.
In addition, I removed the numbers i.e. I, II, III from them, as technically, historically, and following the rigour applied to the named and numbered legions as per the RS house rules, one should really only have 5 units of any one regional auxilia. This is because they are described as 'milliary' in the description and they have a unique number as per the Legions. Therefore, there should only be 1000 troops from any one regiment, which at 200 troops per 'unit' equals 5 units per stack. Therefore, by removing the numbers I simulate several regiments being levied from one particular tribe (for instance the Batavi - I Batavorum , II Batavorum etc.), as long as I recruit them in batches of 5 (i.e. 1000 men). Below is the list I created:
Code:
recruit "cohors alpinorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource legio10
recruit "cohors alpinorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource legio9
recruit "cohors scythica" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource steppes
recruit "cohors thracum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource greek
recruit "cohors aegyptia" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource south
recruit "cohors hispanorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource west
recruit "cohors gallorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource gall
recruit "cohors batavorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource germ
recruit "cohors delmatarum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource central
recruit "cohors morinorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource briton
recruit "cohors parthorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource arab
recruit "cohors campanorum" 0 requires factions { roman, } and marian_reforms and hidden_resource home
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recruit "cohors raetorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource legio10
recruit "cohors raetorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource legio9
recruit "cohors bosporanorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource steppes
recruit "cohors scubulorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource greek
recruit "cohors afrorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource south
recruit "cohors asturum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource west
recruit "cohors biturigum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource gall
recruit "cohors vangionum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource germ
recruit "cohors pannoniorum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource central
recruit "cohors brittonum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource briton
recruit "cohors phrygum" 0 requires factions { romans_brutii, } and marian_reforms and hidden_resource arab
recruit "cohors ligurum" 0 requires factions { roman, } and marian_reforms and hidden_resource home