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Thread: Are there hidden requirements for certain buildings and structures?

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  1. #1

    Default Are there hidden requirements for certain buildings and structures?

    I ask because many times I have not been able to build ports and upgrade wooden castles when i should have. I have noticed that you get the option to build things like a forgery when you've reached a sufficient armor upgrade level (and maybe get a swordsman's guild) so i was wondering if it was because i haven't build a required structure to get a port.

  2. #2

    Default Re: Are there hidden requirements for certain buildings and structures?

    read the PDF that comes shipped with installation, it sits in the main folder of Medieval Total War

  3. #3

    Default Re: Are there hidden requirements for certain buildings and structures?

    I see, I need a market place. Still, that doesn't explain why I often cant get the option to upgrade wooden castles with a population of over 3.5K.

  4. #4

    Default Re: Are there hidden requirements for certain buildings and structures?

    read the same pdf, but further and with more attention

  5. #5

    Default Re: Are there hidden requirements for certain buildings and structures?

    I seriously cant find it. Could you help me out?

  6. #6

    Default Re: Are there hidden requirements for certain buildings and structures?

    If you go to the building browser and hover your cursor over any upgrade building, it'll list the pre-requisite buildings.

    I believe you need the second barracks building to upgrade from a wooden to a stone castle, in addition to having more than 2000 population.
    Son of Sétanta
    Protected by the Legion of Rahl
    Proud corporal in the house of God Emperor Nicholas
    I am a spark, soon to become a flame, and grow into an inferno...

  7. #7

    Default Re: Are there hidden requirements for certain buildings and structures?

    The easiest way to see if there are requirements is to open the edb (export_descr_building.txt) and take a look. If you are unsure what a certain line does a visit to the mod workshop usually provides the answer.

    Let's see, castles, you are most likely talking about the last upgrade level, Citadel.

    Code:
    citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }  and event_counter governor_present 1 and hidden_resource metropolis and building_present_min_level castle_barracks barracks
    So what exactly are the requirements?

    event_counter governor_present 1 ... you need a govenor in it (love how this was implemented)
    hidden_resource metropolis ... the crux of the matter, a resource not visible on the map like the trade resources, defined in descr.regions
    building_present_min_level castle_barracks barracks ... on top of that a barrack structure of sufficient development

    So castles are limited by event (time), resource and structure.

    Under the benevolent guidance of jimkatalanos

  8. #8

    Default Re: Are there hidden requirements for certain buildings and structures?

    Thanks for the tip guys. Actually i was talking about the wooden castle upgrade to stone castle. I knew about the metropolis requirement but i appreciate the help nonetheless.
    Last edited by Glade; March 27, 2008 at 02:24 AM.

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