Nearly each city has option of constructing auxiliary barracks that can recruit local units, and each upgrade of the auxiliary barrack gets more and better units.
In the Seleucid area:
level I Eastern Spearmen
level II Eastern Hillmen
level III Eastern Cavalry (which is heavy calvary + javelins, and probably the best trainable auxiliary cavalry unit I ever got. Usually in order to get non-faction unit that is this good, it'd have to be a merc unit. So thanks in designing the Eastern Cavalry unit in the first place and making it so widely recruitable).
In Thrace:
level I Thracian Peltast
level II Bastarnae Falxmen
level III Thracian Cavalry.
In Scythia
level I Scythian skirmishers
level II Scythian horse archers
level III Scythian lancers
In Galatia (haven't campaigned in other Gallic areas yet)
level I Galatian Warband
level II Galatian swordsmen Galatian cavalry
level III Heavy spearmen Galatian heavy cavalry
I'd like to compliment the devs in implementing easy-to-use auxiliary barracks, that most cities can recruit local auxiliary units like this, and what's more, even local mercenary units (which are mostly identical to the units that can be trained once you build an auxiliary barrack) can be retrained once the appropriate level of auxiliary barrack has been built.
When I like playing historical simulation with a lot of detail, I play EB. When I like to play the fast-paced original RTW gameplay with a lot more units, larger map, a lot more buildings and a lot of variety of units (even merc units can be retrained in the auxiliary barracks), I play XGM. Thanks devs.
(and adding: the ease in upgrading existing temples into Greek temples is also very appreciated)




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