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  1. #1
    Halie Satanus's Avatar Emperor of ice cream
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    Default 3d max bone weighting tutorial

    A; Adding a skin modifier.

    Select your model in the perspective window.
    1/2;Select a skin modifier from the drop down window.

    3;click F3 (on your keyboard) to view model rigging.

    B; Adding bones.

    4;Select skin modifier in the stack.
    5;Select Edit envelopes.
    6;Add bones, a window will pop up with a list of bones.
    7;Select all bones from head to torso (hold down shift) ((you don't need the abs bone) .. and select them..
    Note; The bones may not always come up in the order you see here, holding down Ctrl allows you to select them individually.


    C; Weighting the vertices.

    8;tick the vertices box.
    (Note; all unweighed vertices should light up, in my case yellow)


    9;Select the head bone.
    10;Select all the vertices in the head.
    Note;select vertices by dragging your cursor over them in the perspective window, you can select multiple vertices by holding down your Shift key, or subtract select vertices by holding down the Alt key.


    11;Scroll down to Abs. Effect, double click here, type 0, double click again, type 1


    That's the way I weight bones, double clicking might seem odd but it works and it's a dam sight quicker than using the weight table.

    Repeat the process for all bones, I'm not going to explain exactly where the cut off's for every bone are you should be able to work it out from here, if not, trail and error.

    Tip; sometimes the vertices highlight switches off, I don't know why, but, if you click on the pink ball in the centre of the move gizmo they should come back on.


    Tip; Cloaks .. the same process but (*7) add the cloak bones and the torso bone only, weight the cloak bottom/middle/top and then where it goes over the shoulders weight it to the torso.

    Tip; If your editing an existing model and need to simply move a few vertex around copy the skin modifier and then dump it in the trash, when you edited the model paste the skin modifier back in. Easily done by right clicking over the skin modifier/copy, then right clicking over Editable poly/paste.

    When your done export the model, it's a good idea to import it back in at this point to check any problems that might have occurred when exporting, this is also when you might want to take shots for unit cards..

    Other tutorials which are useful for unit creation.

    Equipment swapping, see here.
    Rendering images for UI cards, see here.
    and here.
    UV mapping, see here.
    Last edited by Halie Satanus; October 30, 2011 at 04:02 AM.

  2. #2
    julianus heraclius's Avatar The Philosopher King
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    Default Re: 3d max bone weighting tutorial

    Thanks, I'll give it a try.

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  3. #3
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default

    I try but it doesnt work.Please post a few pics and tell us what vertex goes with what bone!!!

    EDIT: Ok forget about that I find out!
    Last edited by Squid; January 25, 2009 at 11:51 AM. Reason: double post
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  4. #4
    S-te-Fan's Avatar Primicerius
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    Default Re: 3d max bone weighting tutorial

    Is this in 3dsmax 2009? And do I have to attach all elements (head, arms, legs) before doing this? And detach them later?

    Thank you for this tutorial. I was waiting for this.

  5. #5

    Default Re: 3d max bone weighting tutorial

    Yes you do normally attach all the elements you want to weight (head, arms, legs) to the main skeleton. You don't detach them later.

    I'd be surprised if 2009 was much different from previous versions in this regard.


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  6. #6
    S-te-Fan's Avatar Primicerius
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    Default Re: 3d max bone weighting tutorial

    So... is this also for medieval 2?

  7. #7
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: 3d max bone weighting tutorial

    I belive you can create units for MTW2 in 3d Max and then convert them, just don't ask me how.

  8. #8
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: 3d max bone weighting tutorial

    There is a converter somewhere here on twc if you look hard enough.

  9. #9
    S-te-Fan's Avatar Primicerius
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    Default Re: 3d max bone weighting tutorial

    I know there's, but if you look to vanilla models the body parts are detached.

  10. #10
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: 3d max bone weighting tutorial

    One question:Hair verteces goes to Bone_torso or to bone_head?
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  11. #11
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: 3d max bone weighting tutorial

    And does Scabbard need skin modifier?
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  12. #12
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: 3d max bone weighting tutorial

    Shouldn't

  13. #13
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: 3d max bone weighting tutorial

    So I should connect it to bone_plevis
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  14. #14
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: 3d max bone weighting tutorial

    Yeah.

  15. #15
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default

    And what about hair?

    Im completly sure I do everything right in Skin modifier:

    Spoiler Alert, click show to read: 





    Last edited by Squid; February 09, 2009 at 11:25 PM. Reason: double post
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  16. #16
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: 3d max bone weighting tutorial

    Should be attached to the main backbone or torso. It looks good from what I can see are you having problems when playing with it?

  17. #17
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: 3d max bone weighting tutorial

    No.In game it acting normal its just it look weird.Again in 3d max it look great.Maybe because i didn't attach it to torso or beckbone.I just skin hair in skin modifier.
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  18. #18
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: 3d max bone weighting tutorial

    Yeah create seperate bone for it and attach it to the back should look better.

  19. #19
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: 3d max bone weighting tutorial

    I dont know how to create bone.Post 1-2 pic and show mw.PLEASE!
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  20. #20
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: 3d max bone weighting tutorial

    There is no need to create any bones. Attach your hair to the head bone, it either works or it doesn't.

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