There's a Python utility for reading the uv maps out of a Milkshape .ms3d
file and writing two .dds files, one for the Figure maps and one for the
Attachment maps. It can be downloaded from here:
http://www.twcenter.net/forums/downl...o=file&id=1888
After unzipping the file WriteUVMaps2DDS.py, you can run it by
double-clicking on it in Explorer. It will display a FileChooser from which
you can double-click on a .ms3d file. The output files are large so it
takes roughly 30 seconds to run. As an example, suppose you
double-clicked on armored_sergeants_lod0.ms3d. It will produce
two .dds files named
armored_sergeants_lod0_figure.dds
armored_sergeants_lod0_attachments.dds
A screenshot of the figure maps is:
and a slightly zoomed screenshot of the attachments maps is:
Note that this is the uncompressed format A8R8G8B8 and not the
compressed dxt5 format. The files can be opened in Photoshop and
renamed and resaved in the dxt5 format by using save as.
This takes you to the NVIDIA dds Format dialog where you can select
dxt5 from the combobox.
Hopefully this will simplify making uv map templates.







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