Originally Posted by
cocobongoclub-DJ
@AquilaXXI :
This current bug is linked with alpha layer. It'occuring in only one unit in general, the nearest of the camera. I will solve it for all skins (around 2500...), but my skinning technique is faultly i guess.
what you see are "hidden" elements, defined in a fourth layer of the skin (others are cyan, magenta and yellow layers), in black and white. Combined with the 3d model, you can have two kinds of helmets, different shape of blades, a cloak, deco elements (crest or plume), etc... in a single model. All these elements are localized on the skin, which looks like a map, and could be activated or rendered transparent, making units differing completely uniquely on the basis of different skins listed in DMB (and same model).
A Little secret of fabrication that i share with RS2...
@nom :
Ok, that's useful. This means that's there are too many slaves for the size of the city defined in desc_strat. Curiously that's linked in this way with Descr_Model_Building. I will see that for the next fix. For which settlement it has occured ?