Code:
From 67e931ce0c697995d228d1690f125dbf242b9c8b Mon Sep 17 00:00:00 2001
From: Daniel Santos <daniel.santos@pobox.com>
Date: Sun, 7 Jul 2019 18:39:30 -0500
Subject: happiness tweaks
---
export_descr_buildings.txt | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/export_descr_buildings.txt b/export_descr_buildings.txt
index 8edf2aa..e2e72d1 100644
--- a/export_descr_buildings.txt
+++ b/export_descr_buildings.txt
@@ -188,6 +188,7 @@ building defenses
wall_level 1
gate_strength 1
tower_level 1
+ happiness_bonus bonus 1
}
construction 2
cost 800
@@ -205,6 +206,7 @@ building defenses
tower_level 1
gate_defences 1
gate_strength 1
+ happiness_bonus bonus 1
}
construction 3
cost 1600
@@ -222,6 +224,7 @@ building defenses
tower_level 1
gate_defences 2
gate_strength 2
+ happiness_bonus bonus 2
}
construction 5
cost 3200
@@ -239,6 +242,7 @@ building defenses
tower_level 2
gate_defences 2
gate_strength 2
+ happiness_bonus bonus 3
}
construction 6
cost 6400
@@ -312,6 +316,7 @@ building barracks
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
+ law_bonus bonus 1
}
construction 3
cost 1200
@@ -365,6 +370,7 @@ building barracks
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
+ law_bonus bonus 1
}
construction 4
cost 2400
@@ -431,6 +437,7 @@ building barracks
recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
+ law_bonus bonus 2
}
construction 6
cost 4800
@@ -500,6 +507,7 @@ building barracks
recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
+ law_bonus bonus 3
}
construction 7
cost 9600
@@ -1451,6 +1459,7 @@ building academic
{
capability
{
+ law_bonus bonus 1
}
construction 3
cost 1600
@@ -1464,6 +1473,7 @@ building academic
{
capability
{
+ law_bonus bonus 2
}
construction 5
cost 3200
@@ -1477,6 +1487,7 @@ building academic
{
capability
{
+ law_bonus bonus 3
}
construction 6
cost 6400
--
2.21.0