Really excellent work, and thanks for the DLV compatibilty+rep
Really excellent work, and thanks for the DLV compatibilty+rep
Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/
I agree with you the readme file may be better, but this is a wonderful mod. And I really mean it, it adds huge eye candy to the game and combined with Agart's Improved Cities & Castles Strat Models 1.0 the game is really sweet.Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/
When you've downloaded this, open the "DATA" folder and copy both "terrain" subfolder and those two text files, then just paste to M2TW\data folder.
(Though I'm not sure do you have to work a bit with the CFG file (I guess you don't understand but it shouldn't matter) or unpack the game.)
For everyone:
+Rep Charge for his excellent work!
Hi Da Goofy, no0b here.
Need your help.
OK, so I D/L v1.7 FULL, opened up the "DATA" folder, copied & pasted the "Terrain" subfolder & both the txt files into c:/ME2:TW/DATA(folder), so now inside the ME2:TW/DATA(folder) it's showing the following folders & txt files:
ANIMATIONS(folder)
CURSORS(folder)
FMV(folder)
SOUNDS(folder)
TERRAIN(folder)
WORLD(folder)
descr_aerial_map_ground_types(txt)
descr_climates(txt)
But I don't see the changes to my vanilla game terrain & water. I also see you reference the "CFG" file, what is it called & where is it located? Many thanks.
Okay, the problem is that you should edit that CFG file. It's found in M2TW folder, and it's called "medieval2.preference". But when you edit it and launch the game again and then end playing, the changes are lost. This is why you should make new CFG file for the game.
But try this:
1. Open medieval2.preference
2. Add this up to the file:
If it doesn't work, try this (just to make sure it doesn't work):[io]
file_first = 1
Of course, you have to save the file after that.[io]
file_first = true
Tell me if it works or not.
Thanks Da Goofy, after editing the .cfg it works!
( there's nothing about editing a .cfg in the Readme.txt though )
Oh, this mod seems really great
thx
German Medieval: 2 Total War Freak and Modder
to everyone:
you CAN use it in your mods, credit is enough for me![]()
Anyone use this with SS 6.3? Does it work and if so how's it look?
^ It works perfectly!![]()
I'm a rep whore so rep me already
I have read the readme and this thread and I have got the jist of how this installs. I am ready to do the process but the trouble is that I don't actually have a terrain folder in my data folder to begin with. The terrain folder won't be overwriting anything when this instruction
3) now make backup somewhere of the original terrain folder and 2 txt's
suggests that it should be. Is that right or is something weird going on with my data folder?
does this work with ss5.1
when can we expect the 2.0?![]()
Nobody has found this error while unzipping?
"Error: unable to create output file "D:\MTW2\mods MTW2\MapMod Trees Textures and Sea 1.7\DATA\terrain\aerial_map\tree_models\textures\????? birch_winter.tga.dds"
Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/
Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/