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Thread: MapMod: Trees, Textures, Sea v1.0

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  1. #1
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Really excellent work, and thanks for the DLV compatibilty +rep

  2. #2

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/

  3. #3
    Domesticus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/
    I agree with you the readme file may be better, but this is a wonderful mod. And I really mean it, it adds huge eye candy to the game and combined with Agart's Improved Cities & Castles Strat Models 1.0 the game is really sweet.

    When you've downloaded this, open the "DATA" folder and copy both "terrain" subfolder and those two text files, then just paste to M2TW\data folder.

    (Though I'm not sure do you have to work a bit with the CFG file (I guess you don't understand but it shouldn't matter) or unpack the game.)

    For everyone:

    +Rep Charge for his excellent work!

  4. #4

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Da Goofy View Post
    I agree with you the readme file may be better, but this is a wonderful mod. And I really mean it, it adds huge eye candy to the game and combined with Agart's Improved Cities & Castles Strat Models 1.0 the game is really sweet.

    When you've downloaded this, open the "DATA" folder and copy both "terrain" subfolder and those two text files, then just paste to M2TW\data folder.

    (Though I'm not sure do you have to work a bit with the CFG file (I guess you don't understand but it shouldn't matter) or unpack the game.)

    For everyone:

    +Rep Charge for his excellent work!
    Hi Da Goofy, no0b here.

    Need your help.

    OK, so I D/L v1.7 FULL, opened up the "DATA" folder, copied & pasted the "Terrain" subfolder & both the txt files into c:/ME2:TW/DATA(folder), so now inside the ME2:TW/DATA(folder) it's showing the following folders & txt files:

    ANIMATIONS(folder)
    CURSORS(folder)
    FMV(folder)
    SOUNDS(folder)
    TERRAIN(folder)
    WORLD(folder)
    descr_aerial_map_ground_types(txt)
    descr_climates(txt)

    But I don't see the changes to my vanilla game terrain & water. I also see you reference the "CFG" file, what is it called & where is it located? Many thanks.

  5. #5
    Domesticus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Okay, the problem is that you should edit that CFG file. It's found in M2TW folder, and it's called "medieval2.preference". But when you edit it and launch the game again and then end playing, the changes are lost. This is why you should make new CFG file for the game.

    But try this:

    1. Open medieval2.preference
    2. Add this up to the file:
    [io]
    file_first = 1
    If it doesn't work, try this (just to make sure it doesn't work):
    [io]
    file_first = true
    Of course, you have to save the file after that.

    Tell me if it works or not.

  6. #6

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Thanks Da Goofy, after editing the .cfg it works!

    ( there's nothing about editing a .cfg in the Readme.txt though )

  7. #7
    TW_User's Avatar Libertus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Oh, this mod seems really great
    thx
    German Medieval: 2 Total War Freak and Modder

  8. #8
    Charge's Avatar Libertus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    to everyone:

    you CAN use it in your mods, credit is enough for me

  9. #9
    Şeyhülislam's Avatar Libertus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Charge View Post
    to everyone:

    you CAN use it in your mods, credit is enough for me

    thanks my frıend

  10. #10

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Anyone use this with SS 6.3? Does it work and if so how's it look?

  11. #11
    ly0_ly0's Avatar Miles
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    ^ It works perfectly!

    I'm a rep whore so rep me already

  12. #12

    Default Re: MapMod: Trees, Textures, Sea v1.0

    I have read the readme and this thread and I have got the jist of how this installs. I am ready to do the process but the trouble is that I don't actually have a terrain folder in my data folder to begin with. The terrain folder won't be overwriting anything when this instruction

    3) now make backup somewhere of the original terrain folder and 2 txt's

    suggests that it should be. Is that right or is something weird going on with my data folder?

  13. #13
    The Source's Avatar Senator
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    does this work with ss5.1

  14. #14

    Default Re: MapMod: Trees, Textures, Sea v1.0

    when can we expect the 2.0?

  15. #15

    Default Re: MapMod: Trees, Textures, Sea v1.0

    is this freeware?

  16. #16

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Ozman View Post
    is this freeware?
    Post no.146 says:

    Quote Originally Posted by Charge View Post
    to everyone:

    you CAN use it in your mods, credit is enough for me
    Feel free to use it at your personal mods my friend. If you want to use it at your public mod project, just give a credit to the mod maker Charge.

  17. #17

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by famiglia_ducale View Post
    Post no.146 says:



    Feel free to use it at your personal mods my friend. If you want to use it at your public mod project, just give a credit to the mod maker Charge.
    Thanks, it's just is so exhausting to read all post

    + rep to Charge for this

  18. #18
    [Celtíbero]Mencey's Avatar Campidoctor
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Nobody has found this error while unzipping?

    "Error: unable to create output file "D:\MTW2\mods MTW2\MapMod Trees Textures and Sea 1.7\DATA\terrain\aerial_map\tree_models\textures\????? birch_winter.tga.dds"
    Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/

  19. #19
    [Celtíbero]Mencey's Avatar Campidoctor
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Can anyone be dumber than me? Here was the problem!!:

    Quote Originally Posted by [Celtíbero]Mencey View Post
    Nobody has found this error while unzipping?

    "Error: unable to create output file "D:\MTW2\mods MTW2\MapMod Trees Textures and Sea 1.7\DATA\terrain\aerial_map\tree_models\textures\????? birch_winter.tga.dds"
    I was using an outdated winzip program!! And that caused the problem, now everything correctly instaled and working. THANKS A LOT ANYWAY!! +REP!!

    EDIT:ooops must spread some love first sorry!!
    Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/

  20. #20

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by [Celtíbero]Mencey View Post
    Can anyone be dumber than me? Here was the problem!!:



    I was using an outdated winzip program!! And that caused the problem, now everything correctly instaled and working. THANKS A LOT ANYWAY!! +REP!!

    EDIT:ooops must spread some love first sorry!!
    Lol, "Winrar" is a very handy program!


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