Great mod. Great work
Hi,
Very great work !
I hope version 2.0 will be included in the upcoming DLV 6.2 !
I assume everybody who needed textures used it .
Credit the author was enough. If not, that's not my fault..
Do you mind explaining what some of the files in the game's mapping system do?
For example, what does /aerial_map/detail_texture.tga.dds do?
Or, what does /aerial_map/template_weights/weights3.tga do? (it's the same in MapMod as in vanilla.)
weights3.tga was from the 1.3 update I believe to get rid of the "black spots" on the map that would occasionally appear.
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hi
i cant get the water to work in broken crescent 2.0, is it incompatible?
It's compatible. You must, however, bend over backwards a bit to get it to work.
1. You must convert every .dds file included in MapMod: Trees, Textures, Sea v1.7 to .tga file with some dds converter (I was using DDS Converter 2);
2. When you finish, you must change name of very converted .tga file, because their current one is weird, like: xxx.tga.tga; you must erase that ".tga" from the end.
3. You can clean your folders of those useless .dds.
Let me know, if it worked for you.
Last edited by wudang_clown; July 21, 2009 at 01:47 PM.
wudang, thanks for the reply. It was a bit of a pain to do but it worked, although the graphic showing the waves from the ocean hitting land is just plain white like its missing a texture; basically it doesnt look like the screenshots the creator posted. Do you have this problem as well or did I do something wrong? Other than that the visuals are very good.
I've had the same problem. It's because during the conversion process textures are getting just white (I barely know why it happens). I've managed somehow to make them ok in GIMP. But there is one file, surf2b.dds, which is multilayered, and I have no idea what to do, so it would be ok - it is getting just white or, in other situations the texture is visible but it has black background... I've send the PM to the maker of this great add-on, so maybe I will know soon, how to convert the last file correctly.
EDIT: Problem solved (partially but sufficiently).
Last edited by wudang_clown; July 23, 2009 at 03:00 PM.
I got it to work wudang, not sure if what you did is the same thing I did. Just don't convert certain files.
Can I use this in my M2TW mod? Credits will be given ofc.
Really excellent work, and thanks for the DLV compatibilty +rep
Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/
I agree with you the readme file may be better, but this is a wonderful mod. And I really mean it, it adds huge eye candy to the game and combined with Agart's Improved Cities & Castles Strat Models 1.0 the game is really sweet.Im having trouble installing this... so the two text files and the terrain folder go straight into the Medieval2/Data folder? Is there more steps? Im sorry i just couldn understand your read-me... :/
When you've downloaded this, open the "DATA" folder and copy both "terrain" subfolder and those two text files, then just paste to M2TW\data folder.
(Though I'm not sure do you have to work a bit with the CFG file (I guess you don't understand but it shouldn't matter) or unpack the game.)
For everyone:
+Rep Charge for his excellent work!
Hi Da Goofy, no0b here.
Need your help.
OK, so I D/L v1.7 FULL, opened up the "DATA" folder, copied & pasted the "Terrain" subfolder & both the txt files into c:/ME2:TW/DATA(folder), so now inside the ME2:TW/DATA(folder) it's showing the following folders & txt files:
ANIMATIONS(folder)
CURSORS(folder)
FMV(folder)
SOUNDS(folder)
TERRAIN(folder)
WORLD(folder)
descr_aerial_map_ground_types(txt)
descr_climates(txt)
But I don't see the changes to my vanilla game terrain & water. I also see you reference the "CFG" file, what is it called & where is it located? Many thanks.