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Thread: MapMod: Trees, Textures, Sea v1.0

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  1. #1

    Default Re: MapMod: Trees, Textures, Sea v1.0

    How do I use these textures with EB?

  2. #2

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Hi can we use this great mod in Patria Libera mod?

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  3. #3
    GKRobertson's Avatar Libertus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Does this mod work with SS 6.1? IF so, can someone tell me how to apply it step by step so that i do not screw it up?

    Thanks much!
    Ken Robertson

  4. #4
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Hey is there any way I can get permission to release this with my mod? I would credit of course...


  5. #5
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by chris olaf View Post
    Hey is there any way I can get permission to release this with my mod? I would credit of course...
    Indeed. A good question.
    I'm team-leader of Ages of Darkness 2 (RTW+BI) and I want include it into our project.

    Beside that. I know that it's possible to inlcude it into RTW-mod, however, I'm not 100% sure how to make it. Some files have simply different names compared to M2TW.
    Can somebody help me with this issue? (Here in this thread or you can join our team; as you like)

    Best regards
    pm

  6. #6

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Pompeius Magnus:
    I know that it's possible to inlcude it into RTW-mod, however, I'm not 100% sure how to make it. Some files have simply different names compared to M2TW.
    Can somebody help me with this issue?
    I will check if I can get those cool ground textures working in VTW, if I'm successful in RTW/BI, I post you the folders archive.

    Very good work Charge!
    Last edited by max_minimod; November 25, 2008 at 01:40 PM.

  7. #7

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Pompeius Magnus View Post
    Indeed. A good question.
    I'm team-leader of Ages of Darkness 2 (RTW+BI) and I want include it into our project.

    Beside that. I know that it's possible to inlcude it into RTW-mod, however, I'm not 100% sure how to make it. Some files have simply different names compared to M2TW.
    Can somebody help me with this issue? (Here in this thread or you can join our team; as you like)

    Best regards
    pm
    Well mate the soundmod revolutions has this feature fully playable.Just downoad and get the two text files in data folder

  8. #8

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Guys, you realize that Charge hasn't been online since May?

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  9. #9

    Default Re: MapMod: Trees, Textures, Sea v1.0

    I love this mod. Every mod should have it. Many thanks! + rep.

  10. #10
    loet66's Avatar Senator
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Javolenus View Post
    I love this mod. Every mod should have it. Many thanks! + rep.
    Hi,

    I "perfectly" agree (there is a secret signification in my declaration).

    + REP ! (as soon as I can again)

  11. #11

    Default Re: MapMod: Trees, Textures, Sea v1.0

    I followed the readme and put the files into the data folder, went into the game and nothing was changed, what could i have done wrong?

    I am using the original MII with Real Combat not Kingdoms.
    Last edited by KillFascists420; September 03, 2008 at 11:15 AM.

  12. #12
    Sab99's Avatar Tiro
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Hi guys,

    I don't know if someone is still viewing this topic, but I have a question.
    I play MTW, no Kingdoms and have no other mods installed (yet).

    After installing this mod it seems to work great, but I see no changes to the water.

    I checked all the pages of this topic and can't find the answer. There are modifications you have to make if you play with mods like SS, but I play the original version.

    Can anyone help me?

    Thanks!

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Not sure if it has been mentioned, but you will need the following entry in your cfg file:
    Code:
    [io]
    file_first = true










  14. #14

    Default Re: MapMod: Trees, Textures, Sea v1.0

    2 simple questions...

    1. Is the 1.7 the latest version?
    2. Does this mod only change the textures or even the number of provinces?

  15. #15

    Default Re: MapMod: Trees, Textures, Sea v1.0

    wonderful mod

  16. #16
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Hospitalier Grand Master View Post
    2 simple questions...

    1. Is the 1.7 the latest version?
    2. Does this mod only change the textures or even the number of provinces?
    1. Yes
    2. It only changes the textures, which is what it should do, since it makes it compatible with almost any other mod.

  17. #17

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Hello,

    I have just downloaded the 1.7 version of this mod, and am trying to install it for DLV, however, it is not working, when I try to start a Campaign I get a ctd and it says in my log file "error not enough video memory"

    I read here that I need to change the file extension to tga as some of them are tga.dds, I simply tried to rename them to .tga but that did'nt work, then I found out that I need IrFanView and do a Batch conversion, problem here is I really don't understand how I do this......its probably dead easy for you guys but I am not like most and struggle, and am confined to using the vanilla textures or whatever the mod uses, not that I don't like DLV (its great) but after having seen this mod I don't want to miss out.

    Can someone help me please?..........No need, solved it myself
    Last edited by Jekyll; October 16, 2008 at 12:39 PM. Reason: solved it myself
    Jekyll and Hyde

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  18. #18

    Default Re: MapMod: Trees, Textures, Sea v1.0

    a mod like this was due for a whole while ... perfect ! perfect work !

  19. #19
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Good work, +rep




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  20. #20
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    thank you for the nice offer. But other mods have this feature too and meanwhile we get the permission from Roma Surrectum to use their textures etc...

    Ages of darkness 2 will of course change some of them that we get an individual "touch".

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