Because the Irish are known for their carribean tans?
Because the Irish are known for their carribean tans?
Great work! Impressive!
How does it play? Anyone experience movement lag or something like that? But looking at the screenies I doubt it.![]()
Rep+!
We make war that we may live in peace.
-Aristotle-
Can't wait for v2.0!![]()
It plays great! I haven't had any lag or anything like that while playing BC with the new textures. They are a great addition to the map.
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
Your textures look amazing, but I quess I don't have to tell You thatI just wish to have them on some larger map then vanilla.
but thanks for creating&sharing them
Last edited by Vallandur; March 31, 2008 at 01:01 PM.
I apologize for obscurity. I might have misinterpreted myself. This mod, of course, works as mentioned aforesaid on larger maps. Coincidentally, I tried it in DLV, too. The reason wherefore I said what I said was: I would just like to have a larger map... (meaning I do have this mod, but I do not have that "larger" map^^)
My sincerest apologies
Work fine in DLV (exept sea =(((((( )
Is this mod compatible with RTW?Because i saw Lusted will use it in TE:Gold.
Great job by the way.
Yes it is compatible with RTW, though you have to make changes to the 2 text files that come with it as some climates differ between RTW and M2TW.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Thank you.We will pm charge for permission to use it in Ibfd.
strange bug
only one place in map contain this bug
can you help me?
Last edited by Werebear; April 03, 2008 at 05:11 PM.
I love your impressive work! May I feel free to use it in my project with full credits given to its creator? In advance - many thanks! +rep for you mate
EDITED.
OK., I launched it and here are my comments:
Advantages:
- nice colors overall
- nice swamps
- nice trees
Disadvantages:
- definitely to small versatile
- fields tiles hardly recognizable
- steppes should be more yellow-brown
Suggestions:
- you could work on disadvantages
- you could work on rivers textures – vanilla one are pretty boring
- you could add some scrubs to swamp, hills and wastelands tiles
- you could differ trees more, so the pines one would look totally different from leaves one
Questions:
- can we add completely new ground type (new color to the ground types map) and therefore define completely new tile? I think it would be useful to create different types of hills – bold (as it is now) and covered with forest. Also some kind of special tile for river area would be great.
In general you should work to make your tiles more versatile. Now the map looks too green.
Last edited by Silesian_Noble; April 03, 2008 at 04:53 PM.
since you're using my descr_climates I guess DLV uses either of the two vanilla's unused climates here. you can post dlv's original d_c.txt so I can fix it.
yep
yep, tiles versatile is being worked on (when I work on it);
OK., I launched it and here are my comments:
Advantages:
- nice colors overall
- nice swamps
- nice trees
Disadvantages:
- definitely to small versatile
- fields tiles hardly recognizable
- steppes should be more yellow-brown
Suggestions:
- you could work on disadvantages
- you could work on rivers textures – vanilla one are pretty boring
- you could add some scrubs to swamp, hills and wastelands tiles
- you could differ trees more, so the pines one would look totally different from leaves one
Questions:
- can we add completely new ground type (new color to the ground types map) and therefore define completely new tile? I think it would be useful to create different types of hills – bold (as it is now) and covered with forest. Also some kind of special tile for river area would be great.
In general you should work to make your tiles more versatile. Now the map looks too green.
not sure yet how much i can differ tree-texture, file seems to be allowing this but I yet have seen any changes.. Will look more;
think smooth fields are better...
all climates used in vanilla has full set of trees, if you mean adding any vegetation to hills/fertility/swamp etc ground_type then this is not possible..;
This mod so far only covers stuff outside of the map's folder, can be applied to almost any map of almost any mod, and changing single bits of map's files would break this compatibility.., besides why edit ground_types.tga when you can do completely new map? You can do much better with it with changing map itself, and I have one in progress, but now doubt that will finish it soon.
Rivers of course would be better with dark blue/green textures but that's again water_surface.tga in the map's folder. I can make though edited w_s and put it in the mod as optional file for vanilla players..(and edit other colours of the sea as well). that's not hard..
Tnx. Any news about water?