Trying to put patches in attachment which seems to be working odd....
,..cant attach 1.7, but it's mainly fixing some pattern-repeating stuff etc. In this zip where is 1.6 + txt's from 1.7
Actually I missed something in instructions
perfect installation should be like this
1) making folder, ie 'mapmod' in the main data folder; copying all mod's files there.
2) copying these same files (terrain folder and 2 txt's) in the main data folder (backup files if you have unpacked them).
now you can continue vanilla campaign with new textures.
To uninstall, delete terrain folder and 2 txt's (descr_aerial_map_ground_types.txt, descr_climates.txt)
Now,
a) if you want to play vanilla only with new textures and not other mods: to switch uninstall mapmod first (you still have them in the mapmod folder though..), to switch back just copy files from mapmod f. to data again ;
b) if you want to play certain mod-foldered mod with new textures copy 2 txt's in its data folder (with backuping originals of course) (and keep my files in main data). If mod has its own different from vanilla descr_aerial_map_ground_types.txt and descr_climates.txt I need to make special edition for it (though BC ok as it is, that's not a BC sub-mod is it?
); otherwise it is 100% compatible
![]()
Last edited by Charge; March 26, 2008 at 02:56 PM.
I cant seem to unzip 1.5 there seems to be a problem unzipping the trees folder.
very good!![]()
Hi,
Very nice textures map.
+ rep
loet66
Nice work!+ Rep
Is this compatible with Bare Geomod?
Last edited by Kong Ming; June 27, 2012 at 03:57 AM.
I'm about to apply these textures to the newly released "Planet Mod", I'm stoked to see how they look.
Thanks a bunch!
hmm. what archiver are you using? I can suggest 7zip (free), opens most archives and compresses better than rar..
I've tried your mod on BC and it really makes the map feel like real! It's an awesome improvement and I highly advice everyone to use it! +REP for you Charge
Tyre, I'm not having any problems, try to re-download it.
Sooo do I just put the files in the main BC data folder?
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
Holy crap, this is HOT, you should talk to some of the major mod leaders about incorporating 2.0 into their mods.
Amazing!!! +REP!
γνῶθι σεαυτόν ~ μηδὲν ἄγαν
does it work with ss 5.1 ?
I dont have it yet, so you need to give info - does it have any of these files in its data,
does it have terrain folder in the same *SS*/data/ folder,descr_aerial_map_ground_types.txt
descr_climates.txt
does it have mod_0.pak in the *SS*/data/packs folder.
If mod has none of this you dont need to do anything at all to play with new textures, otherwise I need to look what is different in it and make corresponding version of my txt's. + if it has mod_0.pak you cant play with new sea as it needs repacking into mod's pak...
In BC's case you only need to rename descr_climates.txt in its data.
for SS 5.1
the files which you described has been modified by the mod :-(
Exceptional!
Could I use these fantastic textures in my mod?
Mod looks nice!
I'm having problems getting it to work though. I believe I followed your instructions: unpack into Sega/Medieval II Total War/Data/terrain
but I see no changes.
I am trying to use your mod with DLV. I think I successfully disabled the DLV terrain and have vanilla textures. I also checked by opening vanilla MTWII and I still didn't see your textures.
Here's info for all of you who have problems with installation:
Download 1.5 version and 1.7 patch of this mod.
1. Go into the main "vanilla" data folder and create a new folder there and name it NewTextureMap or whatever you wish to call it.
2. In this newly created folder first copy 1.5 version of the mod so that you have both txt. files in it and also terrain folder.
3. Now it's time to copy 1.7 patch over 1.5 version in that newly created folder (NewTextureMap in our case).
4. After you've done that it's time to copy terrain folder and both txt files from that folder and put them in main vanilla data folder.
5. If you want to have new textures in any mod you posses you will also have to copy both txt. files into the data folder of the mod. Note that the mod will work properly only if descr_aerial_map_ground_types.txt, descr_climates.txt, terrain folder and mod_0.pack were not previously present in the mod folder.
Hope this help!
Ummm im just confused now....could someone please clearly state exactly what I need to do to use this mod with BC?
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]