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Thread: MapMod: Trees, Textures, Sea v1.0

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  1. #1
    Charge's Avatar Libertus
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    Jul 2007
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    Russia
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    Icon1 MapMod: Trees, Textures, Sea v1.0

    Always wanted more colour on the campaign map? Or just wanting fresh look for vanilla? Try this mini mod which improves only visual looking of the map.

    Textures designed for vanilla, they may work fine with other maps, which uses same style with groundtypes and climates, otherwise could be some weird mixing . I hadnt changed any of the campaign' tga's (why would you do this if you doing brand new map anyway?) so this mod is fully save-game compatible;

    up to date screens

    Spoiler Alert, click show to read: 






    Installation instructions:

    Spoiler Alert, click show to read: 
    1) for easier further operations with files make folder named [insert your choice] in the M2/Data.
    2) copy terrain folder and 2 txt's (further as "mod files") from rar in this folder.
    3) now make backup somewhere of the original terrain folder and 2 txt's (descr_aerial_map_ground_types.txt and

    descr_climates.txt) if you have unpacked paks.
    4) copy mod files in the M2/Data folder

    now you can continue playing your vanilla campaign.

    However this will cause troubles with modfoldered mods, so:

    1) If you want to play them with new textures too:

    a) rename these same 2 txt's in mod's data folder (if present)
    b) rename terrain/ground_types and terrain/tree_models in mod's data (again if present)
    c) check (but dont do anything to it) if it has mod_0.pak in the *mod*/Data/packs folder (in that case most likely you will not be

    able to play with new sea)

    2) If you want to play them with vanilla stuff, or they're not compatible:

    a) delete 2 txt's and terrain folder in the MAIN data.

    to switch back to new textures, copy all stuff from your newly created folder [insert your title] in data with its backup.


    This is my first public mod...feedback very welcomed, please dont hesitate to comment : )

    1.7 full
    fix for DLV (no trees in some places..)
    another fix (without previous) for Kingdoms Britannia campaign for example (palms in Ireland)
    Last edited by Charge; April 25, 2008 at 07:14 AM. Reason: new version

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