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  1. #1

    Default Rvolting cities

    Don't you think its a bit too much? I can accept the extreme distance from capital penalty, I can accept the very high unrest and cultural penalties, and I can even somewhat accept that garrison bonus is limited to 80%. But exterminating most of a cities population and getting no order bonus what so ever? Cities revolt, and all of a sudden theres a huge army (that can even be several times larger then the whole population of the city!) with 2 golden ranks, silver level weapons, and golden armor on every unit, making freed slaves as tough as spartans. My poor little garrison gets whipped out and expansion is the area put to a hold.

    How is this realistic? What are these super armies from hell supposed to represent?

  2. #2

    Default Re: Rvolting cities

    Properties of rebel stacks are part of the hardcoded stuff from RTW, there's little to nothing the mod can do about it.

    All I can suggest is focus on getting a client ruler in sharpish, and as many happiness buildings as you can.

  3. #3

    Default Re: Rvolting cities

    Well, I usually had revolts very rarely in vanilla, but I don't remember that super armies ever came out. But anyway, the fact that slaughtering the population doses squat to help with order is very much mod related. I mean, I captured some village from the petollies, slaughtered everybody twice to the point they had 400 men in the village, and still had some 40% order. Even after establishing a hasty government it was deep in the red.

    This is well beyond happiness buildings. I recently took the western most cartheginian city on the african coast. After enslaving the population, parking half a stack inside and lowering taxes, I had 25% order. A whopping 0% with normal taxes. The next turn it rebelled, and a hoard of slaves sent my legion running to the hills.. The only hope I have of holding the city is to bring a ten influence guy to immediately take over.

    Holding egypt will be downright impossible,and expanding east into salukia not even worth trying.

    Really, my only feasible option would be to murder the population, raze all the buildings and give it back to the faction I took it from, and only occasionally try to hold key cities like alexandria and memphis.

  4. #4

    Default Re: Rvolting cities

    My standard procedure for newly taken provinces is keep a full stack, start bringing in "local levies" (ie mercenaries), low taxes and get a client ruler as soon as you can.

    I've had the occasional riot in Spain (I'm playing as Rome), but I've never lost a province to revolt. Sounds like you're trying too hard to rush your armies off to another province.

  5. #5

    Default Re: Rvolting cities

    No, I'm not. Reread my post. I had a village of 400 pop revolt on me, with some half a stack inside, when a single unit would be enough to max out the garrison bonus. I even kept my general inside and stopped all advancement. Didn't help. Seriously, I have a 65% unrest penalty, 50-60% cultural penalty, and 80% distance to capital penalty. All I have in bonuses is a small bonus from tax, a few buildings, and the 80% garrison bonus. The city rebelled two turns after capture, only giving me enough time to pacify the region and establish a type 4 government.

    Don't you have the same penalties?

  6. #6

    Default Re: Rvolting cities

    this is all hardcoded, but you can destroy other factions' barracks, this way if revolt back to original owner they don't have uber stacks but only mercenaries and peasants


  7. #7

    Default Re: Rvolting cities

    well what he says is true. I also don't get it sometimes: a town with 18000 citizens, I sack it, kill about 11000 and all is well, then I go to the small village next to it which has 900 citizens, take it, 0% loyalty... 3 turns later: revolt, what does it get: an army of over a 1000

    Well if it is hardcoded I suppose it can't be helped, but aren't there any more options available to reduce penalties? IIRC, there aren't any slots left for new buildings?
    Last edited by gaius valerius; March 24, 2008 at 07:09 PM.
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