Hi folks. Got a problem here that perhaps other modellers could help me with. When you detach a piece of an object -say the base of a helmet- thereby making two objects, how do you keep them looking like they are still one piece? I don't move them in the texture, but every time I detach a piece both it and the object it came from change, so that one piece is visibly darker than the other. I believe it's a lighting issue. Is there a way to fix this after separation, or keep it so that it doesn't change?
I'm using Max 6 BTW.
Thanks.




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