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  1. #1

    Default Bad Governors ruin the mod

    Hi, a very nice and good mod but ruined by all those "bads" governors, 2 factions played and almost 100% of squalor attribute in all, making imposible govern any city or casttle because negative population growth, only solution is do a super mount unit with all those generals and royal members and maintain far of any population and troops

    Also in a melee fight with light enemy mount troops my militia halbardiers lose the encounter...

  2. #2

    Default Re: Bad Governors ruin the mod

    If you would have looked a little closer, you would have found out that your governors improve their governing abilities over time, check back 5-10 turns later and you will see that they have improved.
    As for troop balance, everything isn't exactly like vanilla MTW2.

  3. #3

    Default Re: Bad Governors ruin the mod

    Played almost 20 turns and nothing changed, ofcourse they stay far of any city, perhaps was the problem, dont understand why almost all royal family members, possible generals and others are so like useless.

    Dont expect vanilla like mod, only a little logical, if a nearly counter mount unit cant win the most basic mount unic anything isnt ok.

  4. #4
    kepper's Avatar Artifex
    Join Date
    Mar 2007
    Location
    Olhão
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    3,219

    Default Re: Bad Governors ruin the mod

    I most remember tornnight never finish TLR, maybe same day,tornnight cames back it a new and improve version of TLR.
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

  5. #5

    Default Re: Bad Governors ruin the mod

    Eh, how can a governor learn governin if he's not in a town?

    It never was a problem for me. But if it is for you, simply pick a town with high happiness and let the guys hang around there for say 5 years. They simply need time to hone their skills in giving the plebes bread and circuses.




    "Akabar con lo establecido,
    poner fin a la disciplina,
    borrar más de mil normas sin sentido...

    ¡Anarkía y cerveza fría!
    Sin más fronteras ke las de la propia vida."
    -- Disidencia

  6. #6
    Civis
    Join Date
    May 2007
    Location
    Illinois
    Posts
    155

    Default Re: Bad Governors ruin the mod

    I think part of the problem is that you end up with extravagence vices in over 75% of your leaders which makes building cost even more, as if the cost wasn't high enough as it is. It seems that every single governer which I put into a city gets nothing but bad vices which offset, if not remove entirely, the advantages of gradual governership gains.

  7. #7
    Taurmin's Avatar Foederatus
    Join Date
    Jan 2007
    Location
    Denmark
    Posts
    27

    Default Re: Bad Governors ruin the mod

    I can see how new family members should need time to learn governing but most of the guys you start with have at the start of the campaign already been doing it for decades, they should have some skill at it already.

  8. #8

    Default Re: Bad Governors ruin the mod

    well, i just put them on a boat and send them out to sea. if they improve after some turns, i take them back if not it could be "the act od God" who deal with them

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