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Thread: Castles and Moats in 6.0?

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  1. #1
    strife1013's Avatar Campidoctor
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    Default Castles and Moats in 6.0?

    I was wondering if there will be some castles in 6.0 that will have moats or maybe make it a "buliding" you can build for your castle such as you can build towers. I think that would be pretty tight, what do you guys think...I think they kinda had it in Kingdoms, havent played it because its so bugged just been playing SS 5.1b instead.


  2. #2

    Default Re: Castles and Moats in 6.0?

    It would be great, though I never had chance to fight a battle in casttle with moat becoz of SS 5.1 lol
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  3. #3
    strife1013's Avatar Campidoctor
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    Default Re: Castles and Moats in 6.0?

    That's it? No one else cares for this feature in the game or don't want it?


  4. #4

    Default Re: Castles and Moats in 6.0?

    There really isn't much of a future for it, because you'd have to code in a brand new siege engine, since unless you have a spy inside, there's no reason for them to lower the gate. Plus, the coding for moats would be INSANE.

  5. #5
    delra's Avatar Praepositus
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    Default Re: Castles and Moats in 6.0?

    M3TW maybe.

  6. #6

    Default Re: Castles and Moats in 6.0?

    Quote Originally Posted by delra View Post
    M3TW maybe.
    well that would take around 7 year minimum, i can't wait that long

    maybe some castles could have them? then
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  7. #7
    Ketchup's Avatar Senator
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    Default Re: Castles and Moats in 6.0?

    I agree it would take a ridiculously large amount of work/time and I reckon the pathfinding and AI issues would be huge too. A someone said, I suppose we'll have to wait for a M3:TW...

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  8. #8
    delra's Avatar Praepositus
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    Default Re: Castles and Moats in 6.0?

    I'm waiting since RTW...

  9. #9
    Inhuman One's Avatar Comes Limitis
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    Default Re: Castles and Moats in 6.0?

    I find it rediculous actually that there where no moats in the vanilla version of medieval 2. It was very common to have moats around cities and castles. I visited two dutch castles in my life, both had a moat and they werent even such important or big castles.

    Moats played a great part in medieval sieges. Its as weird as not being able to put archers on higher platforms on castles and towers.

  10. #10
    delra's Avatar Praepositus
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    Default Re: Castles and Moats in 6.0?

    Blame CA. I do.

  11. #11
    Inhuman One's Avatar Comes Limitis
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    Default Re: Castles and Moats in 6.0?

    They really dont know much from the medieval period it seems.

  12. #12

    Default Re: Castles and Moats in 6.0?

    Well in Kingdoms, the moat only souronds all the area but near the gate.

  13. #13

    Default Re: Castles and Moats in 6.0?

    Some of the permanent stone forts have moats but there seem to be all kinds of problems placing them on the map because theyre extremely terrain specific.

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