I downloaded RtW Realism after several years of playing SPQR, and I have one stupid question: is the Senate and Senate missions gone in this mod?
I downloaded RtW Realism after several years of playing SPQR, and I have one stupid question: is the Senate and Senate missions gone in this mod?
1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playingMember of the Polish-Hungarian Friendship Appreciation Group
Yup, no senate, no missions.
Forget the Cod this man needs a Sturgeon!
How does this impact the game, especially for civil war? How does a civil war start, if at all in Realism?
1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playingMember of the Polish-Hungarian Friendship Appreciation Group
Umm, well basically Rome is just one faction, it is not broken in to 4 like vanilla or however many for SPQR. Honestly I have never been able to make it to the civil war (always end up uninstalling the game for various reasons and then reinstalling and losing saved games) but I do not believe anything happens. For RTR VII I would imagine something cool will be scripted in but I don't know.
Forget the Cod this man needs a Sturgeon!
Am I to understand your last post that there is no civil war in the realism mod?
1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playingMember of the Polish-Hungarian Friendship Appreciation Group
No civil war, sorry, Rome is one faction and there is no way to simulate it anyway (apart from the lame civil wars you can have with a shadow faction with BI.exe that is).
That's interesting.. I wonder why they left out the Senate and the civil war in this mod? I must admit that I perfer this mod - historically at least - over SPQR. However, in SPQR, there is only two factions - the Senate and the player. Please don;t misunderstand that I am not knocking this mod by any means, I am just curious of why it was left out. SPQR is good in some respects but it seems far less in comparision to Realism (except no civilw ar or Senate).
1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playingMember of the Polish-Hungarian Friendship Appreciation Group
SPQR from my understanding is a mod centered on romans. All the other factions were put together to make it tough/interesting for the roman player and are not that much intended to be played on their own. If you want something that reminds of the old system(very different of course) try Marcus Camillus`s 4tpy and roman leadership mini mod. It is a mini mod for RTRPE and introduces 4 turns per year and a number of traits for the roman faction. It gives it more depth.
http://www.twcenter.net/forums/showthread.php?t=104985
I believe the problem is the limited numbr of factions that can be included. To have two roman factions would mean losing another faction somewhere. As it is there are not enough for pure realism.
The aim of RTR was to provide as much accuracy as posible at the games starting timeframe. From there it is up to the player to continue.
Its a compromise in the best interest of gameplay
Semi-Retired RTR Developer and Researcher
Dont get into a fight if there is nothing to win
Even aside from the note in the FAQ, on a more practical level it frees up additional factions to be modded. Having four Roman factions in RTW was a waste of perfectly good slots.
So, without the Senate and Civil War, is there still a victory to obtain in Realism (and thus a true end to the game, with a victory screen, et, all.)?
1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playingMember of the Polish-Hungarian Friendship Appreciation Group
If you achieve the Victory conditions, yep!
See the successor campaign to TIC!
RTR Betatester & Developer
I haven't played SPQR so I cannot judge, but the civil war in RTW vanilla was pretty lame. Rome had a crappy one-stack defense army, and Brutii and Scipii were usually really stupid in how they fought you and were easy to beat. For me their armies consisted of half war dogs and half auxilliaries for some reason :hmmm:.
Forget the Cod this man needs a Sturgeon!
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I hope you enjoy it. I know in M2TW it also works to give settlements to the Papal Estates (between you and the faction you are fighting). Quite soon the other faction attacks the Papal States and gets ex-communicated (then the fun really starts - Crusades etc).....
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Offer them money along with it, that usually makes them take it. I have to do this a lot of times with dying factions I want to save. Even if they are down to 1 settlement, they will still refuse any settlement I offer unless I throw money in there with it.
Forget the Cod this man needs a Sturgeon!
The interesting thing is, if you read the first page of the RTRVII factions list thread, is that there will be a counter faction feature, which is basically an empty faction slot which is filled depending on who you play your campaign with. I'm not sure if this idea was scrapped but if it wasn't then if you play as the Romans the slot will be used to simulate a civil war amongst other things such as slave rebellions and the senate.
Pretty cool huh?
It's worth nothing, however, that counter-factions are something new from BI, and weren't in the original RTW. That takes the limit from 17 to 34.