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Thread: What do the reforms do?

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  1. #1

    Default What do the reforms do?

    I mean this as a more general question. I know the conditions for all the reforms are in the FAQ, but do they all just allow new units?

    I've had the Polybian reforms as a Romani player, so I'm familiar with those.

    But what will the Karthadastim reform do in my current game when the clock hits 200BC (which is only in a few turns)? Will they shortly have newer, better units to throw at me?

    The Gallic factions are all at the Time of Soldiers, what does that mean? Again is that tougher units?

    No idea if any of the other faction's reforms have happened in my game (currently at 201BC).

  2. #2

    Default Re: What do the reforms do?

    reforms usually brings better units, with some exceptions


  3. #3

    Default Re: What do the reforms do?

    Reforms generally bring out new troops, sometimes replacing old troops. Note that reforms may not necessarily be an improvement, though it usually it is.

  4. #4

    Default Re: What do the reforms do?

    Quote Originally Posted by QuintusSertorius View Post

    But what will the Karthadastim reform do in my current game when the clock hits 200BC (which is only in a few turns)? Will they shortly have newer, better units to throw at me?
    Karthadastim will be able to field some pretty nasty troops: Iberian Assault Infantry & African Infantry both of which are more than capable of carving through your Principes!

    Their Libyian troops also get upgraded with better armour, so have more staying power.

    Overall, the Karthadastim reform is pretty darn good

  5. #5

    Default Re: What do the reforms do?

    i saw a thread on this, i will try and find it for you

    edit:
    http://forums.totalwar.org/vb/showthread.php?t=84854

    scroll to the bottem of this page, and it click on the show spoiler tabs, every think you need to know about the reforms of any faction are in there.
    Last edited by Badg3r; March 22, 2008 at 06:31 AM. Reason: linkage

  6. #6

    Default Re: What do the reforms do?

    Quote Originally Posted by Badg3r View Post
    i saw a thread on this, i will try and find it for you

    edit:
    http://forums.totalwar.org/vb/showthread.php?t=84854

    scroll to the bottem of this page, and it click on the show spoiler tabs, every think you need to know about the reforms of any faction are in there.
    That's identical to the FAQ here as far as I can tell. I'm not asking how you get them, but what they do. As in what happens once you get them.

  7. #7

    Default Re: What do the reforms do?

    o sorry, i didn't check this forums FAQ,
    sorry, leason learned..




    edit: http://www.europabarbarorum.com/fact...ani_units.html

    this link the the Europa Barbarorum site shows which units rome has for each of the reforms, althougth it is still hard to tell wich units are lost in the reforms, you can at least see which ones you gain.
    As for buildings and other factions i dont know.
    Last edited by Badg3r; March 22, 2008 at 09:15 AM.

  8. #8

    Icon3 Re: What do the reforms do?

    For Celtic and Roman units you can see to what reform they belong by looking at the unit cards (either those in the unit card folder of EB or in the recruitment viewer). The letters in the left upper corner show the era the units belong to (C = Camillian, P = Polybian, F = freemen, etc.) Remember that regional units are not tied to reforms, though, so Romans will be able to build Neitos long before the age of soldiers.

    All reforms except one change only the units available. The exception is the Armenian reform system, which allows the construction of other government types.

  9. #9

    Default Re: What do the reforms do?

    Quote Originally Posted by Ludens View Post
    For Celtic and Roman units you can see to what reform they belong by looking at the unit cards (either those in the unit card folder of EB or in the recruitment viewer). The letters in the left upper corner show the era the units belong to (C = Camillian, P = Polybian, F = freemen, etc.) Remember that regional units are not tied to reforms, though, so Romans will be able to build Neitos long before the age of soldiers.
    I noticed those on the Recruitment Viewer.

    So that means you can still recruit regional units even after various reforms? I'm thinking mainly that I won't have easy access to decent spearmen to cover my flanks against cavalry once the Marian reforms take place in my game.

    Quote Originally Posted by Ludens View Post
    All reforms except one change only the units available. The exception is the Armenian reform system, which allows the construction of other government types.

    Now that was precisely what I was after in asking the original question. Thank you.

  10. #10

    Icon3 Re: What do the reforms do?

    Quote Originally Posted by QuintusSertorius View Post
    So that means you can still recruit regional units even after various reforms? I'm thinking mainly that I won't have easy access to decent spearmen to cover my flanks against cavalry once the Marian reforms take place in my game.
    I am not sure what you mean. The reform are implemented through the factional MICs. The regional MICs are not effected, and their recruitment stays the same throughout the game.

  11. #11

    Default Re: What do the reforms do?

    Quote Originally Posted by Ludens View Post
    I am not sure what you mean. The reform are implemented through the factional MICs. The regional MICs are not effected, and their recruitment stays the same throughout the game.
    That clears that up, then. Understood.

  12. #12

    Default Re: What do the reforms do?

    I just got the 'March of Times' event and it says some units will be gone and new ones up... I don't see anything different. Is this the reforms or anything really?

    I am the Romans.

  13. #13
    Protector Domesticus
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    Default Re: What do the reforms do?

    That's the vanilla RTW Marian reform thingy. Doesn't do a thing to the Romani, somewhat ironically, but does enable a bunch of new units to some other factions (plus IIRC triggers the FM bodyguard upgrade wherever appropriate).

  14. #14

    Default Re: What do the reforms do?

    Ah.. thank you. I thought my game was broken!

  15. #15
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: What do the reforms do?

    It will give the Romans a couple new types of ship...

  16. #16

    Default Re: What do the reforms do?

    The vanilla reform event seems remarkably easy to trigger in EB compared to any other mods I've played. Reliably so, too, I've had it in both games I've played and by about 220BC.

  17. #17

    Default Re: What do the reforms do?

    Quote Originally Posted by QuintusSertorius View Post
    The vanilla reform event seems remarkably easy to trigger in EB compared to any other mods I've played. Reliably so, too, I've had it in both games I've played and by about 220BC.
    Once I had it in 250 bc


  18. #18

    Default Re: What do the reforms do?

    Yeah, Bononia, Taras and all three settlements on Sicily can get very big, very quickly.

  19. #19
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: What do the reforms do?

    Only Arpi, Capua, Arretium, and Ariminum can trigger the reforms.

  20. #20

    Default Re: What do the reforms do?

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Only Arpi, Capua, Arretium, and Ariminum can trigger the reforms.
    Oh. Well either way it's not hard to get the Italian cities big quite quickly.

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