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  1. #1

    Default help........ textures problem!!!

    I'm new to modelling so its normal make mistakes, but this time i'm in problems, i've make everything correct, the model and textures are ok, the attachments appear and work, but they are distorted (sword,shield) i've check the textures cord. and they match correctly but ingame they dont ....



    heres the screenshot




    the files....
    http://files.filefront.com/saxon+war.../fileinfo.html

    all i ask is if someone can take a look and help me to fix it, explain and tell what is wrong for i dont make the same mistake again
    Common sense removed due being Disruptive.

  2. #2
    Alletun's Avatar Artifex
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    Default Re: help........ textures problem!!!

    Your code seems to be right. which is usually the problem with these kind of things, where you point to the wrong texture.
    Try to place the textures for the attachments in the attachmentset folder. sometimes that solves it.
    Unit makers Tome of Knowledge:
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    Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
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    Third Age: Total war. Modeling and Skinning. Working on Isengard.

  3. #3

    Default Re: help........ textures problem!!!

    thats what i did several times, and still doing the same over and over again, so here i am looking for help ....

    right model, right code, right textures (checked several times in milkshape and they have match everytime)
    Common sense removed due being Disruptive.

  4. #4

    Default Re: help........ textures problem!!!

    This is a model problem. The attachements models are being pointed to the wrong texture. I know how to fix this in max, maybe someone can relate the analog for milkshape. Basically you need to change the material number of the model. In 3ds max I would add a material modifier and then change the number to 2 (1 is for the main texture, 2 is the attachment texture).

  5. #5

    Default Re: help........ textures problem!!!

    Quote Originally Posted by DisgruntledGoat View Post
    This is a model problem. The attachements models are being pointed to the wrong texture. I know how to fix this in max, maybe someone can relate the analog for milkshape. Basically you need to change the material number of the model. In 3ds max I would add a material modifier and then change the number to 2 (1 is for the main texture, 2 is the attachment texture).
    seems you're right at this point, its the wrong texture, this have the same name but the vanilla nad kingdoms textures had slight changes so this can mess up the textures ingame
    Common sense removed due being Disruptive.

  6. #6

    Default Re: help........ textures problem!!!

    i've only milkshape

    i still learning for i need examples to learn.
    Common sense removed due being Disruptive.

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