Results 1 to 4 of 4

Thread: Children question

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Children question

    I've got a question regarding the birth of children to generals. Here's the situation, I'm playing DLV 5.4 with hotfixes aswell as Is' mod added in. I also went ahead and made afew changes for myself, the biggest being the reworking of the family trees in the strat so they are more inline with history up to 1180. Other then that I made afew minor changes and increased the range of afew missile units aswell as some changes to traits and ancillaries and also lessoned the movement rates by a good bit. Now the last thing I changes may be causing the problem I'm having now. I made afew minor changes that included changing the max age to 115 and set it so that adoptions and men of the hour can range in age from 16-40. The last changes I made in this file was that the max amount of kids was set to 12.

    Now, here's the story. I'm playing Byzantium, in 1181 Aleksios married the Russian princes. With my changes to the strat they are 18 and 14. Manuel is dead (died in an "ambush" when he and his guard were seperated from the army.. meaning, I wanted to kill him so I had the fool rush an enemy alone), anyway, I've got one other general (for a total of two). I've got 6 regions under my control.... and within the next 6 years I've lost two regions to rebellion (down to 4 now) and still, Alek and his wife are childless.

    Now, here's the details. Upon his marrage, Alek received "Wife is Fertile", "Wife is Robust", "Wife is Pleasent". I used remove_traits to ensure he didn't have Hidden_Infertility, and I used add_traits to give him MoreKids. Now, the changes I made to the traits file gives all three of the Wife is traits added fertility, along with Brave, which mighty Alek was. I also adjusted MoreKids to give fertility 50.... all totalled, Alek's fertilty was 59... and yet now a single kid and just him and another general (not in the family tree) to protect Byzantium... and that other general was on Cyprus, so really it was jst Alek on the mainland with rebels popping up. Thankfull though, the rebels are rather placid and would stand next to cities but not actually attack. And for the record, the ones with generals that were standing next to cities and not attacking were lead by named general.

    So again I ask, what really effects the birth of babies? I've sense changed MoreKids to give fertility 250 but haven't played sense I made that change. Back before the DLV days I used to add in a trait similar to MoreKids, like MoreKids it had no triggers and so the only way to get it was via "give_traits", it gave fertility 250 and worked really really well, they were popping babies like no tomorrow.


    Kyle

  2. #2

    Default Re: Children question

    Quote Originally Posted by Tilarium View Post
    I've got a question regarding the birth of children to generals. Here's the situation, I'm playing DLV 5.4 with hotfixes aswell as Is' mod added in. I also went ahead and made afew changes for myself, the biggest being the reworking of the family trees in the strat so they are more inline with history up to 1180. Other then that I made afew minor changes and increased the range of afew missile units aswell as some changes to traits and ancillaries and also lessoned the movement rates by a good bit. Now the last thing I changes may be causing the problem I'm having now. I made afew minor changes that included changing the max age to 115 and set it so that adoptions and men of the hour can range in age from 16-40. The last changes I made in this file was that the max amount of kids was set to 12.

    Now, here's the story. I'm playing Byzantium, in 1181 Aleksios married the Russian princes. With my changes to the strat they are 18 and 14. Manuel is dead (died in an "ambush" when he and his guard were seperated from the army.. meaning, I wanted to kill him so I had the fool rush an enemy alone), anyway, I've got one other general (for a total of two). I've got 6 regions under my control.... and within the next 6 years I've lost two regions to rebellion (down to 4 now) and still, Alek and his wife are childless.

    Now, here's the details. Upon his marrage, Alek received "Wife is Fertile", "Wife is Robust", "Wife is Pleasent". I used remove_traits to ensure he didn't have Hidden_Infertility, and I used add_traits to give him MoreKids. Now, the changes I made to the traits file gives all three of the Wife is traits added fertility, along with Brave, which mighty Alek was. I also adjusted MoreKids to give fertility 50.... all totalled, Alek's fertilty was 59... and yet now a single kid and just him and another general (not in the family tree) to protect Byzantium... and that other general was on Cyprus, so really it was jst Alek on the mainland with rebels popping up. Thankfull though, the rebels are rather placid and would stand next to cities but not actually attack. And for the record, the ones with generals that were standing next to cities and not attacking were lead by named general.

    So again I ask, what really effects the birth of babies? I've sense changed MoreKids to give fertility 250 but haven't played sense I made that change. Back before the DLV days I used to add in a trait similar to MoreKids, like MoreKids it had no triggers and so the only way to get it was via "give_traits", it gave fertility 250 and worked really really well, they were popping babies like no tomorrow.


    Kyle
    More than 4 children/general makes the game highly instable it's a known vanilla bug
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  3. #3

    Default Re: Children question

    I've done that change in the past, making it 12 and have had little problems. I forgot to mention in the post that not only are the babies not a poppin but I'm not getting adoption or men of the hour offers.

  4. #4

    Default Re: Children question

    Like Rex said, changing the max number of children will make your game crash sooner than later.

    I have posted this some time ago but what I did to have more (male) children is fiddle around with the daughters max age/retirement age and stuff. The program considers any unmarried daughter who can still have babies and/or marry as good as a general, and this will prevent the existing couples having babies. So if you are a name fanatic and want only one bloodline you need to make your daughters retire sooner, marry earlier, make the max min age difference tighter.

    The desired result is a daughter that becomes of age at 14 (or even earlier, but then you need to adjust the min age difference too), can marry until 20 and if she didn't get it by then retires into a cloister actively removing her from the family tree and making room for more male offspring. Hope this helps.

    Under the benevolent guidance of jimkatalanos

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •