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  1. #1

    Default How Does Culture Work

    Specifically, is there any good information on the culture penalty to public order? I know that getting rid of buildings built by other cultures and replacing them with my own will cause it to slowly lower over time. I'm wondering if I have to replace everything, or if it is only some buildings that matter (most obviously, buildings like temples).

    Also, I've noticed that the CTD fix building is for the local culture. Does that building prevent full assimilation of the population?

  2. #2

    Default Re: How Does Culture Work

    Quote Originally Posted by Jamey View Post
    Specifically, is there any good information on the culture penalty to public order? I know that getting rid of buildings built by other cultures and replacing them with my own will cause it to slowly lower over time. I'm wondering if I have to replace everything, or if it is only some buildings that matter (most obviously, buildings like temples).

    Also, I've noticed that the CTD fix building is for the local culture. Does that building prevent full assimilation of the population?
    Anything that can't be upgraded or can't be destroyed, demolish it. It may hurt your public order in the short run but in the long run it will make things much easier. Again the big thing is do not destroy things that can still be ugraded. Also, do not destroy enemy Auxilliary buildings if it is III or above, because then you can recruit the AOR (I believe that's wat its called). I am not sure if this is true but I have heard rumors that if you put "local" troops in a town it can sometimes make them happier. Again I don't know if it is true or not, but I do it anyways because it is a bit more "realistic"

    As for your second question, I have always wondered the same thing, but I think even if it does affect it at all, it wouldn't be enough to make a city revolt. I would guess one or two other culture builidngs wouldn't even be enough to cause 5% decrease to public order.
    Forget the Cod this man needs a Sturgeon!

  3. #3

    Default Re: How Does Culture Work

    Most of it comes from the palace building. So it doesn't disappear until the population reaches the next level and you upgrade the palace building. This is why it's good to build population-increasing buildings when you capture a city (but make sure the total doesn't exceed 8%). In the eventuality that you capture a fully upgraded city, then the cultural penalty will always be there. And some cultural penalty comes from the temple building, but most of it is the palace building.

  4. #4
    Tiberius Nero's Avatar Biarchus
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    Default Re: How Does Culture Work

    Quote Originally Posted by Tiberius Tosi View Post
    Also, do not destroy enemy Auxilliary buildings if it is III or above, because then you can recruit the AOR (I believe that's wat its called).
    From what I remember foreign Auxilia buildings and barracks (not stables) are useless, they have no effect at all (apart from maybe contributing to culture penalty), you need your own Auxilia to start recruitment. Perhaps they changed that in recent versions of RTR: PE?

    I am not sure if this is true but I have heard rumors that if you put "local" troops in a town it can sometimes make them happier. Again I don't know if it is true or not, but I do it anyways because it is a bit more "realistic"
    It is a rumor.

  5. #5
    Mikail Mengsk's Avatar Primicerius
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    Default Re: How Does Culture Work

    Quote Originally Posted by Tiberius Nero View Post
    From what I remember foreign Auxilia buildings and barracks (not stables) are useless, they have no effect at all (apart from maybe contributing to culture penalty), you need your own Auxilia to start recruitment. Perhaps they changed that in recent versions of RTR: PE?
    No, you're right

  6. #6

    Default Re: How Does Culture Work

    Quote Originally Posted by Tiberius Nero View Post
    From what I remember foreign Auxilia buildings and barracks (not stables) are useless, they have no effect at all (apart from maybe contributing to culture penalty), you need your own Auxilia to start recruitment. Perhaps they changed that in recent versions of RTR: PE?
    Not that I am aware of. I`d say no tbh.

  7. #7

    Default Re: How Does Culture Work

    I thought, for example, to recruit Gallic Auxilliaries you had to have a Gallic Auxillia building level III in that city from when you took it over, along with you own Level III building in order to recruit them. May be a coincidence that every city I can recruit them in has a Level III Gallic or higher?
    Forget the Cod this man needs a Sturgeon!

  8. #8

    Default Re: How Does Culture Work

    The barracks(auxilia levels included) are faction specific in RTRPE(and RTR 6 Gold of course). It means that each faction has its own building in EDB. You won`t be able to recruit anything from the building of another faction or upgrade it. And it makes sense. The auxilia are supposed to represent the integration of the new region into your own culture, military system and so on. It would be odd to be able to use the colonization of that province by a different faction.

  9. #9

    Default Re: How Does Culture Work

    I put in local troops simply because if there's a plague or riot and they die, I can actually retrain them.

    Moreover levies from the local populace tend to be cheaper. That's a rule always recruit the cheapest local unit for your law keeping garrison.

    As for culture I recently had a settlement (the lustanian one) with a druidic paganist influence, built my own temples destroyed theirs etc and still eastern mysticism was causing unrest and was not the settlements main religion. I didn't try putting a governor in with the eastern mysticism trait. I think good old hannibal barca was in charge of that city and he didn't have that trait for some reason, it rebelled four times :S

    The strange thing is it was without a governor for a very long amount of time and was doing just fine, then suddenly in just one turn the happiness dropped from 160% to 50%. It was the turn I declared war on saguntuum. Also there seems to be a small amount of time where a new family member will have no culture trait and will be set to the default graeco roman, (I wonder if this can be made factional i.e carthage default is eastern mysticism) which caused one of my cities to riot for that one turn. After that it was back to 200% loyalty.

  10. #10

    Default Re: How Does Culture Work

    Quote Originally Posted by thisspaceforsale View Post
    The strange thing is it was without a governor for a very long amount of time and was doing just fine, then suddenly in just one turn the happiness dropped from 160% to 50%. It was the turn I declared war on saguntuum.
    Sounds like you had a visitor from Saguntum (spy), who was knowing what he did

    Quote Originally Posted by Tiberius Tosi View Post
    Anything that can't be upgraded or can't be destroyed, demolish it.
    How do you demolish something that can't be destroyed?

  11. #11

    Default Re: How Does Culture Work

    Quote Originally Posted by PatricianS View Post
    How do you demolish something that can't be destroyed?
    Lol, I guess I didn't think that through very well when I wrote it lol.
    Forget the Cod this man needs a Sturgeon!

  12. #12

    Default Re: How Does Culture Work

    Quote Originally Posted by PatricianS View Post
    Sounds like you had a visitor from Saguntum (spy), who was knowing what he did
    Grrr

    Spy or assassin? I haven't played enough BI.exe to know what spies can do now.

    That's pretty cool, I haven't ever seen the AI use agents so effectively. Once my town got bribed in vanilla lol. Too bad I crushed saguntuum the next turn.


  13. #13

    Default Re: How Does Culture Work

    How long does it take for the culture penalty to settle after removing the old culture buildings? I've never really tracked it, but it seems to take many turns.

  14. #14
    Brusilov's Avatar Local Moderator
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    Default Re: How Does Culture Work

    Quote Originally Posted by Jamey View Post
    How long does it take for the culture penalty to settle after removing the old culture buildings? I've never really tracked it, but it seems to take many turns.
    I have seen an established settlement where I'm slowly replacing the buildings get fairly uphappy. I've discovered that there is one building that I missed - as soon as I replaced that (started building) the settlement was happy again.....

    However, that was only a single building in a settlement that was happy.

    As others have posted sometimes the change in happiness is caused by a spy. Always make sure that your settlements have at least one spy, an assassin and a diplomat (harder to bribe) inside. I think the spy and assassin help to detect and kill spies that attempt to infiltrate your settlements.
    Last edited by Brusilov; March 19, 2008 at 02:30 AM.

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  15. #15

    Default Re: How Does Culture Work

    one tactic if you are really having a problem with happiness and growth rates is - demolish the market/forum/agora structure -

    this will affect your income - but it will also do two things

    1. cut down your population growth rate drastically
    2. reduce one foreign building

    you can then start building a trader later - when you have stabilised the settlement

    obviously if you are short of denarii then you have to make a judgement call about which route to take - im usually okay for money so taking a hit in income is no big deal -

  16. #16
    AqD's Avatar 。◕‿◕。
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    Default Re: How Does Culture Work

    Quote Originally Posted by Jamey View Post
    Specifically, is there any good information on the culture penalty to public order? I know that getting rid of buildings built by other cultures and replacing them with my own will cause it to slowly lower over time. I'm wondering if I have to replace everything, or if it is only some buildings that matter (most obviously, buildings like temples).

    Also, I've noticed that the CTD fix building is for the local culture. Does that building prevent full assimilation of the population?
    Yes, but it's not a big problem. Most of the penality disappear just after you upgrade the government building.
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    Last edited by AqD; September 20, 2011 at 06:21 AM.

  17. #17

    Default Re: How Does Culture Work

    The problem often occurs when there is no way to upgrade a building of another culture. If you can't destroy it or upgrade it (eg the top level government building, roads or walls if your a barbarian faction) they your stuck with a crappy penalty to public order which won't go away.
    Is there any way this could be changed with a script?
    I imagine the script magically destroying the offending building after a prescribed number of turns (or maybe when the auxilia is level 3) and replacing it with one from the faction controlling the city.

    any idea if this would work?

  18. #18

    Default Re: How Does Culture Work

    Quote Originally Posted by G_the_Great View Post
    The problem often occurs when there is no way to upgrade a building of another culture. If you can't destroy it or upgrade it (eg the top level government building, roads or walls if your a barbarian faction) they your stuck with a crappy penalty to public order which won't go away.
    Is there any way this could be changed with a script?
    I imagine the script magically destroying the offending building after a prescribed number of turns (or maybe when the auxilia is level 3) and replacing it with one from the faction controlling the city.

    any idea if this would work?
    I really hope that's possible! As the top-level government building can be very anoying (especially if you capture Carthage as rome, even if you exterminate the population, they easily get to 30000 and are not happy. Not fun )

    PS

  19. #19
    wiande's Avatar Miles
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    Default Re: How Does Culture Work

    yeah and carthago was supposed to be burnt to the ground instead of killing 90 % of its population

    sad, but if we can do what ever we want in that game would be wonderful

  20. #20

    Default Re: How Does Culture Work

    It is something I am well aware of. I am investing a lot of time into looking at the current building tree and how to overcome some of the issues you are describing.

    The first stages of development/overhaul have been presented, refined and agreed in principle. This is the first stage of an overhaul as other items were dependant on getting the first part agreed.

    What I would say is that it will still be impossible to reduce settlement size.
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