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  1. #1
    Tangro's Avatar Libertus
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    Mar 2008
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    Croatia
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    Default Problem whit max zoom out

    Hy there. I have run to some problems. When I make new texture for units they look just fine. As I wont them to. But when I zoom out maximum, they look like old ones.
    I'm using Alpaca's texture to dds /dds to texture converter and NVIDIA plugin for Photoshop.

    When I open new dds, mip map's look new, all 13 levels.

    Could someone help me please.

    Thanks

    Politics goes beyond cultural values of state. That is why political nonsense is more powerful then culture crux as it have the ability to manipulate mere essence of cultural existence. - Tangro
    http://www.youtube.com/watch?v=SFeNgr1AbUo

  2. #2
    Alletun's Avatar Artifex
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    Jan 2007
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    Denmark
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    584

    Default Re: Problem whit max zoom out

    What you are encountering is the sprite system in the engine. At a certain distance the engines goes from 3d units with textures over to 2d sprites (like the shogun units). It does this to increase performance when you view large battlefields.
    (the distance is usually 6400, seen in the ModelDB at (bold): 61 unit_models/_Units/ME_Light_Padded/me_levy_spearmen_lod3.mesh 6400)

    So all you need to do is change the sprites. Consult the Tome (see my sig) for how to do that.
    Unit makers Tome of Knowledge:
    http://www.twcenter.net/forums/showthread.php?t=127787
    Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
    http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
    Third Age: Total war. Modeling and Skinning. Working on Isengard.

  3. #3
    Tangro's Avatar Libertus
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    Mar 2008
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    Croatia
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    Default Re: Problem whit max zoom out

    Thanks, works perfectly.

    Politics goes beyond cultural values of state. That is why political nonsense is more powerful then culture crux as it have the ability to manipulate mere essence of cultural existence. - Tangro
    http://www.youtube.com/watch?v=SFeNgr1AbUo

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