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Thread: What do you want in EB II?

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  1. #1

    Default What do you want in EB II?

    I would just like to know what other people that are looking forward to the release of EB II (like me) want to see in it. Personally, I would like to see;

    1) Roman generals/ family Members have political carrers

    2) Perminate stone forts that generals can build in their own territory (mabe wooden ones that arnt perminate in unfreindly territories :hmmm

    3) The ability to have hordes for barbaric factions

    4) The ability to choose your own faction hier

    5) Roman Gladiators

    6) Slaves instead of ransoming of captured units

    7) recuitible generals

    8) lorica segmenta armour for late period roman legionaries

    9) ONE roman faction, not three (not including the senate)

    10) Different cultures, such as roman, celt, greek, middle eastern, ect.

    11) 4-6 turns per year

    12) war Elephants

    13) Armies in perminate stone forts ( Idea #2 ) have very low upkeep cost (allows large armies of legionaries, for example, to be built)

    14) A trait that records the amount of battles generals fought in that gives them more experince (like in the Deus Lo Volt mod)

    15) a trait that records how many slaves a general / family member has ( might show his status in society?:hmmm

    Those are the things i would like to see in EB II. What are some things you would like to see, and tell me if my ideas are even possible. Thanks
    Last edited by Roman Legate; March 15, 2008 at 06:29 PM.

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: What do you want in EB II?

    4- I want that too, but I don't know if it can happen.
    5- Won't be in EB2 as gladiators are not soldiers.
    8- Won't be in EB2, for the same reason it is not in EB1.
    9- For sure only one roman faction.
    11- 4tpy
    14- EB1 already has this (though the exact amount is hidden from the player).

  3. #3

    Default Re: What do you want in EB II?

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    5- Won't be in EB2 as gladiators are not soldiers.
    .
    why did they have them in the regular RTW then??

  4. #4

    Default Re: What do you want in EB II?

    why did they have them in the regular RTW then??
    because of gameplay reasons, they looked cool and fill the role of a special unit for the main faction. They might got inspired by the film gladiator and by the Spartacus led Galdiator uprising.

    Have you already played EBI?
    Last edited by Bonny; March 15, 2008 at 08:12 PM.
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  5. #5

    Default Re: What do you want in EB II?

    List of things I would like to see.

    1) A break down of how many killed enemy soldiers Ive racked up for each faction, how many losses for each faction, along with prisoners executed, money gained from ransom, money spent... etc.
    2) These figures should effect politics with nations, for example... If im a small city state in the middle of nowhere but I kill 10 romans for every one of us that dies, the romans might respond in various ways, try to outright crush, ally with etc.
    3) I would like to see random personalities given to the AI at the beginning of a campaign. Ie, Sea power, Cavalry focus, diplomatic focus, or wants to be dominant in certain regions more than others... for example an AI could roll for British isles control if they are within a reasonable range.
    4) Lots and lots of different units and skins cause variety is the spice of life. Part of why vanilla M2TW eats it up, half the factions use the same units.
    5) I would like for it to be possible to permanently destroy a city. With political ramifications.
    6) Standing Armies cost no money to supply, but as soon as they leave their castle their upkeep takes effect. Soldiers in towns cost money. This way large armies can be generated but are useless if they arent protecting your towns. Allows for a surge when invading.
    7) Capable AI with missile units.
    8) lots and lots of different factions with ideocincracies
    9) political alignment is easier with shared cultures, religions, or ethos be it barbarian western or whatever
    10) to have unbalanced civs but have more than 2 super powers, having the game boil down to rome and the selucids every game is tiresome, i like the randomality in medieval where once in a while milan wont dominate the world and another civ does.
    11) less rebels... happy provinces shouldn't spawn rebellion.
    12) supply chains, to limit expansion, to make the game less risk like. You cant just take an army on a barge and send it around the world without food and supplies... then again alexander went quite a ways.
    13) less generals to make them more valuable, you should have to think twice before letting your king leave his base, or lose an heir, or any general for that matter, risking stacks of units in unimportant campaigns should be a fact of life.

    guess thats all for now, love it or hate it.

  6. #6

    Default Re: What do you want in EB II?

    Quote Originally Posted by das View Post
    1) A break down of how many killed enemy soldiers Ive racked up for each faction, how many losses for each faction, along with prisoners executed, money gained from ransom, money spent... etc.
    Sounds cool, Im not sure its possible though

  7. #7
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: What do you want in EB II?

    Quote Originally Posted by das View Post
    List of things I would like to see.

    1) A break down of how many killed enemy soldiers Ive racked up for each faction, how many losses for each faction, along with prisoners executed, money gained from ransom, money spent... etc.
    2) These figures should effect politics with nations, for example... If im a small city state in the middle of nowhere but I kill 10 romans for every one of us that dies, the romans might respond in various ways, try to outright crush, ally with etc.
    3) I would like to see random personalities given to the AI at the beginning of a campaign. Ie, Sea power, Cavalry focus, diplomatic focus, or wants to be dominant in certain regions more than others... for example an AI could roll for British isles control if they are within a reasonable range.
    4) Lots and lots of different units and skins cause variety is the spice of life. Part of why vanilla M2TW eats it up, half the factions use the same units.
    5) I would like for it to be possible to permanently destroy a city. With political ramifications.
    6) Standing Armies cost no money to supply, but as soon as they leave their castle their upkeep takes effect. Soldiers in towns cost money. This way large armies can be generated but are useless if they arent protecting your towns. Allows for a surge when invading.
    7) Capable AI with missile units.
    8) lots and lots of different factions with ideocincracies
    9) political alignment is easier with shared cultures, religions, or ethos be it barbarian western or whatever
    10) to have unbalanced civs but have more than 2 super powers, having the game boil down to rome and the selucids every game is tiresome, i like the randomality in medieval where once in a while milan wont dominate the world and another civ does.
    11) less rebels... happy provinces shouldn't spawn rebellion.
    12) supply chains, to limit expansion, to make the game less risk like. You cant just take an army on a barge and send it around the world without food and supplies... then again alexander went quite a ways.
    13) less generals to make them more valuable, you should have to think twice before letting your king leave his base, or lose an heir, or any general for that matter, risking stacks of units in unimportant campaigns should be a fact of life.

    guess thats all for now, love it or hate it.
    With exception of 4, 6, & 10 those are all impossible to mod (as well as your second post) because of hardcoding in the game engine.
    4- Units are capped, but EB will try to get as many units and skin variations into the game as possible, provided there are enough skinners in the team.
    6- You simply mean the M2TW feature? I don't think the EB position on the feature has been decided yet, but I'm sure the AI won't be able to comprehend it in the way you described.
    10- Balance is always an issue and ever little change effects it in some way. EB tries to keep one faction for becoming a super power but still keeping them to what they could have realistically accomplished. The balance isn't always right because of minute reasons, as seen in the EBv1.0 Ptolemaioi.

  8. #8

    Default Re: What do you want in EB II?

    No, I havn't played EB I. My RTW disc wont install correctly, to scratched up . I used to love the game. But i see your point MarcusAureliusAntoninus.
    Last edited by Roman Legate; March 15, 2008 at 08:51 PM.

  9. #9

    Default Re: What do you want in EB II?

    Oh yes one more minor thing, it would be neat to be able to choose different starting positions and primary and secondary colors at the beginning of the campaign... I know revolutionary... but it could add definite re playability to be able to customize a campaign.

    maybe have a bunch of "starting" cities that can be chosen and then you can add or subtract factions from the map.

    Also the colors i think is key, its softcode anyway, all you have to do is make a script that changes the codes. That way I can finally not have to be purple and discriminate accordingly :-p. But that might not jive well with laboriously skinned units.

    fin

  10. #10

    Default Re: What do you want in EB II?

    Quote Originally Posted by Roman Legate View Post
    why did they have them in the regular RTW then??
    As Bonny said, game play reasons.

    Plus it isn't Historically accurate which is what E.B strives for in the end.

    Maybe as Mercenaries, I don't know








  11. #11
    eggthief's Avatar Praepositus
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    Default Re: What do you want in EB II?

    the only good one was "3) The ability to have hordes for barbaric factions" IMO and I still would like to know if u guys are gonna do that.

  12. #12

    Default Re: What do you want in EB II?

    all except 5. what does 6 and 8 do?

    i think permanent forts are a tricky business in the world campaign map so you might have to talk to wolfslaver of SS....but im sure it can be implemented

    Edit: i have never played EB but i would like to see a "free people" faction in which you can do relations with
    Last edited by spanish_emperor; March 16, 2008 at 05:46 AM.
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  13. #13

    Default Re: What do you want in EB II?

    Quote Originally Posted by spanish_emperor View Post
    all except 5. what does 6 and 8 do?
    For #6, i think intead of ransoming troops off after battles, you should be able to enslave them and boost your population.

    For #8, Lorica Segmenta armour is a type of armour the romans used that used metal segments intead of chain mail.

  14. #14

    Default Re: What do you want in EB II?

    Lorica Segmentata wasn't used till well into the first century AD. That's why: No Lorica Segmentata.

    the only good one was "3) The ability to have hordes for barbaric factions" IMO and I still would like to know if u guys are gonna do that.
    I don't have any clue, maybe edit the descr_sm_factions and add can_horde at the export_descr_unit?

  15. #15
    eggthief's Avatar Praepositus
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    Default Re: What do you want in EB II?

    Quote Originally Posted by Elphir View Post
    I don't have any clue, maybe edit the descr_sm_factions and add can_horde at the export_descr_unit?
    it is already possible, several mods have it for example BC and Deus Lo Vult, but I was more wondering if any of the factions would receive it. I assume that it would make sence for the gallic and nomad factions.

  16. #16

    Default Re: What do you want in EB II?

    So what you are saying is, you don't want a phlanix formation, but a regulare group of spearmen for the getia units that use spears, correct?
    Yes,this is truth

  17. #17

    Default Re: What do you want in EB II?

    Quote Originally Posted by eggthief View Post
    it is already possible, several mods have it for example BC and Deus Lo Vult, but I was more wondering if any of the factions would receive it. I assume that it would make sence for the gallic and nomad factions.
    Doesn't the mongol faction use it?

  18. #18

    Default Re: What do you want in EB II?

    Quote Originally Posted by Elphir View Post
    Lorica Segmentata wasn't used till well into the first century AD. That's why: No Lorica Segmentata.
    earliest known remains of this armour were in fact found at Kalkriese, dating to the Teutoburg Massacre of 9 A.D. - but yeah, it's a little late for the period!
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  19. #19

    Icon3 Re: What do you want in EB II?

    Quote Originally Posted by rory o'kane View Post
    earliest known remains of this armour were in fact found at Kalkriese, dating to the Teutoburg Massacre of 9 A.D. - but yeah, it's a little late for the period!
    True, but it would be another half-century before it became wide-spread, and despite being very prevalent in popular culture, even at the height of LS's popularity, common chain-mail was used by many if not most legionaries.

    Quote Originally Posted by Caki View Post
    I would like to be able to recruit Spartan hoplites when I take Sparta whit Romans
    There are no model sharing issues in M2:TW, so it's technically possible, but is it historical? And please don't come up with that story of the general who recruited a legion from Sparta, because those were equipped as legionaries, not Spartans, and it was a one-off thing anyway.

  20. #20
    neoptolemos's Avatar Breatannach Romanus
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    Default Re: What do you want in EB II?

    1.It seems realistic
    2.too
    3.Hmmm tempting...
    4.Hmmm.....
    5.Only for fun.....
    6.Could that be possible?
    7.If they have a rational reach of number per faction....
    8.Awewsome....
    9.That's for sure....
    10.Absolutely(Roman-Greek it;s difficult to be separate..)
    11.4-6bare either good for me...
    12.Tempting....
    13.Great option
    14-15 never thought of.....
    Lakonial but honest demands....
    8.
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

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