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Thread: Retraining?

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  1. #1
    Tiro
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    Default Retraining?

    Playing as the Romans and I was wondering is there anyway I can mod the files that allows me to retrain existing Roman units outside their AOR? I don't want to be able to train new ones just to retrain old depleated ones as it is a pain in the neck having to endlessly cart them back to Italy. Yes I know I could replace them with localised units that can be just as good but I'm playing as Rome and want to see plenty of Roman soldiers in my armies!

  2. #2

    Default Re: Retraining?

    you can't allow a building to retrain a unit without allowing it to train it, in other words you can't have an AOR and be able to retrain everywhere at the same time.


  3. #3
    Irishmafia2020's Avatar Senator
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    Default Re: Retraining?

    Eventually, with the Marian reforms you will be able to recruit soldiers in an empire wide AOR, but the early troops are only available in Italy...

  4. #4
    Tiro
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    Default Re: Retraining?

    Quote Originally Posted by Irishmafia2020 View Post
    Eventually, with the Marian reforms you will be able to recruit soldiers in an empire wide AOR, but the early troops are only available in Italy...
    Sounds good. What triggers the Marian reforms?

  5. #5

    Default Re: Retraining?

    Why retrain anyway? Just makes the game easier because the AI is very variable on whether or not it does it. I just send out units to merge with them, more realistic that way anyway.

  6. #6
    Tiro
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    Default Re: Retraining?

    Quote Originally Posted by QuintusSertorius View Post
    Why retrain anyway? Just makes the game easier because the AI is very variable on whether or not it does it.
    Not really. There are equally strong local units I could use which I could retrain. I just like my Roman armies to look Roman. If I were playing one of the other factions then I wouldn't care so much about my army composition. Having said all that my Greek hoplites are making mincemeat of the Carthaginians whilst some of my Roman units seem to struggle.

  7. #7

    Default Re: Retraining?

    Quote Originally Posted by MagyarMatt View Post
    Not really. There are equally strong local units I could use which I could retrain. I just like my Roman armies to look Roman. If I were playing one of the other factions then I wouldn't care so much about my army composition. Having said all that my Greek hoplites are making mincemeat of the Carthaginians whilst some of my Roman units seem to struggle.
    What's that got to do with not retraining?

    Send out detachments of fresh troops to merge into the units which have suffered losses. That's what I do and I have no trouble maintaining a proper composition of my legions. Just means a little logistical preparation having some units ready to cover the inevitable losses. Means you don't end up with stacks of super-veterans either.

  8. #8
    Tiro
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    Default Re: Retraining?

    Quote Originally Posted by QuintusSertorius View Post
    What's that got to do with not retraining?

    Send out detachments of fresh troops to merge into the units which have suffered losses. That's what I do and I have no trouble maintaining a proper composition of my legions. Just means a little logistical preparation having some units ready to cover the inevitable losses. Means you don't end up with stacks of super-veterans either.
    Yes the problem with that is the micro management. Not so much that but the real pain is unless you move each unit one step at a time and speed up their movement then you are forever waiting for them to slowly move at the end of turn when you can't speed them up. Then you end up with a mountain of blocked paths and trying to remember where everyone was going. If you can cope with that headache then fine.

    Shame Rome can't incoporate a cultural percentage which allows recruitment of faction units like in Kingdoms. Maybe instead you could tie it into population happiness. Once your new settlement reaches 150% happy or whatever then you can recruit and retrain anything. No idea if that is possible.

    Still looks like the Marian reforms will solve my issues.

  9. #9

    Default Re: Retraining?

    Quote Originally Posted by MagyarMatt View Post
    Yes the problem with that is the micro management. Not so much that but the real pain is unless you move each unit one step at a time and speed up their movement then you are forever waiting for them to slowly move at the end of turn when you can't speed them up. Then you end up with a mountain of blocked paths and trying to remember where everyone was going. If you can cope with that headache then fine.

    Shame Rome can't incoporate a cultural percentage which allows recruitment of faction units like in Kingdoms. Maybe instead you could tie it into population happiness. Once your new settlement reaches 150% happy or whatever then you can recruit and retrain anything. No idea if that is possible.

    Still looks like the Marian reforms will solve my issues.
    press the spacebar to toggle making units move faster on the map or better yet, turn off 'follow AI.'

  10. #10

    Default Re: Retraining?

    That's why I like using Alex.exe. The AI actually retrains their soldiers using that executable, as well as some other AI enhancements.

  11. #11

    Default Re: Retraining?

    It's really not that much micromanagement; frankly it's less effort than wheeling a whole stack back to your home territory to retrain them.

    My armies are quite mixed, this is what my Polybian "consular army" looks like:



    I usually have a single unit of each type sitting in the closest province to the fighting for re-supply purposes. That or the shattered remnants of a defeated army, who would otherwise be disbanded in a recruiting province anyway.

    Ironically that army you can see was heavily defeated by a full-stack Makedonian force (bloody elites, two units of them stopped me winning the battle...), and then was merged into the next stack that I landed on the Illyrian coast to replace them after their first battle.

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