ok heres the goal:
-transfer units from the "res gestae" released pack to M2TW.
heres the problem:
-i have used the RTW .cas to .mesh converter, which makes a text file that can be opened in milkshape, then saved as a .ms3d and then converted to a .mesh. It seems ok, but when opened in game, the units have jesus syndrome and the skins dont show properly and the model flickers when zooming in and out. I think this has to do with comments, but i dont know how to do that and cant find a tutorial on how that works. the only way the unit even showed up in game instead of crashing on launch was i made backups of "nubian spearmen", then saved my "maraja" as the same name as nubian spearmen in the unit_models and textures folder (when i didnt edit the file names, rather i edited the entries in battle_model.modeldb, the game crashed on startup and i had to restart the computer everytime so i tried another approach). Here is a picture of the unit i am working with right now in Milkshape:
heres the BIG problem:
i want the elephants that prometheus made for res gestae for my M2TW game. i used knighterrants meshconverter1_0_4 or whatever and it creates a .ms3d file. Butttt, everytime i go to open that .ms3d file, Milkshape slows down to nothing and stops responding (this is when converting the lod0..... lod1, lod2, and lod3 load fine, but with no skeletons which is the whole point). It also creates a text file called mount_elephant_lod0, and i dont know what the purpose of that is. all the readme's and tutorials for these tools i am using were not exactly clear on what to do with these files.
I cant understand what CA was thinking when they changed around the whole system for M2TW, it would have been sooo much easier if they kept it like RTW. anyways, wondering about their intentions isnt getting me anywhere obviously. Does anyone have some advice? point me in the right direction to a tutorial? anything?





Reply With Quote







