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  1. #1

    Default roman rebels

    i think roman rebels aren't useful . rome destroy them in 10 turns . you can maybe remove them and add a faction like India , Numidia or Dacia .







  2. #2
    Kara Kolyo's Avatar Mikhail
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    Default Re: roman rebels

    Try to make a big roman empire and half of your generals turn rebel - that might change your mind about thier usefullness


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  3. #3
    Balikedes's Avatar Time to Rock
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    Default Re: roman rebels

    Or, when the AI Romans get huge and split...you can ally with the Rebs and take down the Romans together.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

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  4. #4
    synthesis's Avatar Civis
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    Default Re: roman rebels

    Quote Originally Posted by Balikedes View Post
    Or, when the AI Romans get huge and split...you can ally with the Rebs and take down the Romans together.
    Did you just say cooperate with the AI?

  5. #5
    -Aquila-'s Avatar Campidoctor
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    Default Re: roman rebels

    yeah he did, I have done it and now there is a barrier of roman rebels blcoking the romans from me LOL! just fund them and you have your own private border guard!

    YATS - Quintus Licinius Cato [31], Plebeian Senator

  6. #6
    LucretiusTC's Avatar Biarchus
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    Default Re: roman rebels

    If you play the Carthaginians, those Roman Rebels and Indy Greeks of Italy can be useful allies against the Romans. At first they can buy time and work as a buffer state, if and when you play defensively in Sicily in the early phase of game. I used the original army in Sicily to take care of those Numidian and other North African settlements.

    When I was ready to deal with the Romans I used Corsica as a military base to hit north of Rome, and Arretium and Ariminium were my first conquests in Italy before Croton. But those operations demanded heroic victories, and especially Numidian Cavalry, Libyan Spearmen, and various skirmishers were the key to the success. If the settlement has a small garrison and only a Wooden Wall, then the Elephants are an excellent way to make some surprise attacks…

    Before I could send my army to besiege Rome I had to deal with Pyrrhus the Honest whose army was at the north side of Rome. In the very same battle that I beat Pyrrhus, I also managed to capture Rome, because the Romans had sent their garrison troops to support the Indy Greeks. Then I send my southern Carthaginian army from Croton to destroy the last Romans near Cannae. After that Indy Greeks had still some troops left in Capua and Tarentum, but they were not a real threat to finish the conquest of Italy...

    Luc.

  7. #7
    synthesis's Avatar Civis
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    Default Re: roman rebels

    Quote Originally Posted by spartan-johnny View Post
    yeah he did, I have done it and now there is a barrier of roman rebels blcoking the romans from me LOL! just fund them and you have your own private border guard!
    How much and how often?

    Quote Originally Posted by LucretiusTC View Post
    If you play the Carthaginians, those Roman Rebels and Indy Greeks of Italy can be useful allies against the Romans. At first they can buy time and work as a buffer state, if and when you play defensively in Sicily in the early phase of game. I used the original army in Sicily to take care of those Numidian and other North African settlements.
    Luc.
    Here's what happens to me. Indy Greeks attack me on Sicily. I beat them back and take the entire island. I make peace with them as now Rome separates me from them. Romans want a piece of me then. I take the closest Roman city on the mainland. Rome and Indy Greeks agree to peace and the Indy Greeks attack me again.

    Oh yeah, this happened before Rome did any damage to Pyrrhus. He still had his nice armies there.
    Last edited by synthesis; March 16, 2008 at 02:25 PM.

  8. #8
    Noodlegasm's Avatar Campidoctor
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    Icon10 Re: roman rebels

    roman rebels are as useful as a barber’s shop on the steps of a
    guillotine

  9. #9
    LucretiusTC's Avatar Biarchus
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    Default Re: roman rebels

    Probably the strongest argument for the Roman Rebels is the option for the later Roman civil wars. As we know both the Romans and the Greeks used lots of their energy for those civil wars. I had to deal with some serious rebellions because of that loyalty factor in Roman campaings.

    If we want to make those Roman Rebels a little bit stronger in the early game, one possibility could be Stone Walls for Croton or Messena. But I am not sure how much that would affect the general balance of power in Italy and Sicily...

    Luc.

  10. #10
    Celt Centurion's Avatar Foederatus
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    Default Re: roman rebels

    The Roman Rebels are certainly useless to Romans. While playing as the Romans, I cannot bribe even a depleted unit of hastati.

    Playing as the Greeks, most other "Greek" armies, e.g. Selucids, Macedonians, Thracians, even Independent Greek City States for instance are bribable and join my army to be used against their former masters. Really weak ones such as early style peltasts or barbarian infantry are brought into my towns and discharged to add to the population.

    It will be interesting to see if Roman Rebel armies can be bribed by Greeks when I get close enough to them to attempt it.

    Strength and Honor

    Celt Centurion

  11. #11
    Primicerius
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    Default Re: roman rebels

    Well, they're not supposed to be useful for Rome, they're supposed to hinder them, if only a little.



  12. #12
    Celt Centurion's Avatar Foederatus
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    Default Re: roman rebels

    Quote Originally Posted by Scutarii View Post
    Well, they're not supposed to be useful for Rome, they're supposed to hinder them, if only a little.
    And I am sure that we all understand that. Even when you have eliminated all of them though, they pop up again somewhere else later on. I would prefer to bribe them into my service rather than destroy them.

    The modern equivalent would be finding some people on welfare, ("the dole" in the UK if I remember correctly) and putting them to work doing something useful.

    Some rebel units can be bribed. The Greek Cities can bribe the Independent Greek City States, the Ptolomic faction can bribe Ptolomic rebels, so it just would have made sense that Romans could bribe Roman Rebels as well.

    Since I cannot bribe them, I'll terminate their existence!

    Strength and Honor

    Celt Centurion

  13. #13

    Default Re: roman rebels

    Newest version of XGM BI installed but of course plying normal rome total war with the xgm.

  14. #14

    Default Re: roman rebels

    i need to get a screenshot up but pretty much conquered as far as parthia, destroyed spain,carthage,egypt,selucid,armeni,pontus, most of scythia, utter victory was at hand....until half my empire went blue, allied with parthia....guhh another 100 years will be needed to annex it all back

  15. #15

    Default Re: roman rebels

    Quote Originally Posted by Spartan Guard Itachi View Post
    i need to get a screenshot up but pretty much conquered as far as parthia, destroyed spain,carthage,egypt,selucid,armeni,pontus, most of scythia, utter victory was at hand....until half my empire went blue, allied with parthia....guhh another 100 years will be needed to annex it all back
    Cool - which version of XGM are you on RTW, BI, Alex? I would love to see enough characters go rebel to give a proper civil war.

  16. #16

    Default Re: roman rebels

    I'd say the independant greeks are more worthless than the romans rebels. In all of my GCS campaigns i have never really had any problems with them.

    The Carthage rebels are a whole other story though. They were a neverending thorn in my side throughout my whole campaign. One time i had my second best army, chalked full of Sacred Band infantry and Calavary(no armoured elephants thank god!), turn on me in the middle of Greece in the middle of a tough invasion. Luckily i had plently of Elephants to grind those traitors into the ground!

  17. #17
    Noodlegasm's Avatar Campidoctor
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    Icon10 Re: roman rebels

    no way are the independant greeks worthless


    thay fill in all the gaps around the medd

    same goes for the eastin empire in the desert

  18. #18

    Default Re: roman rebels

    The IGCS are not worthless I remember the time when I had a full stack of elite troops, with an amazing general suddenly rebel when I was at war with the thracians it was intense. Luckily I decided to take my spartan royal guard out of that stack, and put it in another.

  19. #19

    Default Re: roman rebels

    I would like to see the 2 Numidian provinces back to 'grey' rebels, leaving all the rest of the Eastern Kingdoms in the ....East. I would then like Eastern Kingdoms to be the rebel/shadow faction for Seleucids, meaning that the three factions who seem to most often dominate as AI (Rome, GCS and Seleucids) having rebel factions.

    I have been playing the latest version with 'loyalty off' but have now seen several posts with tales of roman etc rebels making a good show in the later game - so it's re-download and loyalty back on for me!!

  20. #20
    Unknown Soldier's Avatar Ducenarius
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    Default Re: roman rebels

    Is Backtria not the shadow faction for the Selucids?

    Fix the problem, not the blame!

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