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  1. #1
    Civis
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    Default RTW models/textures to M2TW

    hey guys, i am extremely frustrated right now.... finally prom released the units that were for res gestae mod a longgg time ago. I absolutely love the elephants and all i want to do is bring them over to my game (using Broken Crescent right now). You'd think this would be something simple, but no, CA just wanted to :wub: my life up hahah.... so i've tried using that 'tome of knowledge" tutorial and its not getting me anywhere. I've been screwing around with 3ds max 8 and milkshape and the Mesh converter ALL FREAKING DAY and i cant get the damn unit into the game... i cant even get the unit to merge with a skeleton... also, when i convert a mesh to a .ms3d, all the models have the SAME skeleton, even horses and elephants... its weird and i am completely stuck... anyone know what to do here??! any help would make my life Thanks

  2. #2
    Alletun's Avatar Artifex
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    Default Re: RTW models/textures to M2TW

    What I describe in the Tome is the process for normal units (read: units that use a human skeleton). If your doing mounts / siege equipment you need to use KnightErrant's mesh converter instead of GrumpyOldMan's.

    http://www.twcenter.net/forums/downl...o=file&id=1310

    just take a skeleton from an existing elephant and smack your elephant on it.

    And if you think using a day on a problem is long, then you'd die to hear that i used the better part of a week on a new skeleton for my first Orc. Those damn wonky arms ... still give me nightmares . In the end i found out i'd just forgotten to zero joint my new skel lol, lesson learned.

    Happy modding,
    Alletun
    Last edited by Alletun; March 14, 2008 at 02:19 PM.
    Unit makers Tome of Knowledge:
    http://www.twcenter.net/forums/showthread.php?t=127787
    Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
    http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
    Third Age: Total war. Modeling and Skinning. Working on Isengard.

  3. #3
    Opifex
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    Default Re: RTW models/textures to M2TW

    Why do you need to merge anything with skeletons?

    Just download the CAS to MESH converter, convert its mesh groups to MTW format, add comments and such, and you should be fine.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  4. #4
    Alletun's Avatar Artifex
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    Default Re: RTW models/textures to M2TW

    Quote Originally Posted by SigniferOne View Post
    Why do you need to merge anything with skeletons?

    Just download the CAS to MESH converter, convert its mesh groups to MTW format, add comments and such, and you should be fine.
    I think the problem is that the converter only handles the human skeleton? could be wrong. In that case i'll just make a note about it in the next version of the Tome.
    Unit makers Tome of Knowledge:
    http://www.twcenter.net/forums/showthread.php?t=127787
    Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
    http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
    Third Age: Total war. Modeling and Skinning. Working on Isengard.

  5. #5
    Civis
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    Default Re: RTW models/textures to M2TW

    ahh thank you so much for quick replies... i will look into it now and tell ya how it goes

  6. #6
    Civis
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    Default Re: RTW models/textures to M2TW

    ok i am not gonna lie, i cannot figure out how to use this thing, no readme or anything... help pls? lol

  7. #7
    Opifex
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    Default Re: RTW models/textures to M2TW

    Take a look, the readme is in a link below it (the author forgot to include readme in the file itself).


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  8. #8
    Civis
    Join Date
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    Default Re: RTW models/textures to M2TW

    ok these tutorials are not helping me, i must be retarded.... i have not found the ".cas to .mesh" converter like you mentioned, and i tried to extract the skeleton from the mount_elephantlod0 or whatever it is... i got the .skeleton file, but now what? idk how to merge the skeleton with the .cas file from Res Gestae.... this is such a pain. i hate to ask, but could someone write up a quick step by step thing saying exactly what needs to happen? thank you all for your help


    EDIT: now i tried using the RTW cas to mesh converter and i used the mesh converter to take the .ms3d file and make it a .mesh, and the converter says memory access violation... WTF CA!!! just come out with Empire total war so i can be happy!!!!!!!
    Last edited by prviper720; March 14, 2008 at 03:56 PM.

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