Recruitment pool restriction by Tsarsies for the player
- based on numbers of unit class\category units: unitlimit
- number of settlements + levels (as a replacement for population levels): factionsize
http://www.twcenter.net/forums/showthread.php?t=152086
As you upgrade, conquer new settlements, lose settlements, give settlements away etc your factionsize will grow or diminish.
To count units, i used the TrainedUnitCategory and TrainedUnitClass as the deciding factors, and gave each type a point based on the likely hood of that type being trained.
Training\disbanding units will add or subtract points to the unitlimit
If unitlimit > faction size then recruitment freeze...
You can fill up the actual factionsize with troops as you like, as you have done it before. You choose elite units (discount 2 points) or simple units (discount 1)
factionsize
Settlement Sizes
max pop - settlement type - scale
1500 village (no Walls) 5
5000 wooden_pallisade 10
12000 wooden_wall 15
25000 stone_wall 20
60000 large_stone_wall 25
120000 huge_stone_wall 30
1500 motte_and_bailey 10
5000 wooden_castle 20
12000 castle 30
25000 fortress 40
50000 citadel 50
as you can see, castle settlements have the ability to train more units (being castles). As you upgrade, conquer new settlements, lose settlements, give settlements away etc your faction size will grow or diminish as is the case.
--> so the actual factionsize is calculated from the number of your settlements and their upgrade level)
UNIT LIMIT VALUES
CATEGORY
infantry 0
cavalry 1
siege 0
ship 1
CLASS
light 1
heavy 2
missile 1
spearmen 1
so a light missile unit would cost 1 unit points, a heavy cavalry would cost you 3, a light infantry would cost you 1, horse archers cost 2 (unless heavily armored).
Attached is a DLV Version for hotfix_02: needs new campaign start
unzip and put the campaign file into the imperial campaign folder and the historic event file into the text folder. Dlete the bin files. Make copies of your originals.
Every turn there will be two popups showing you the actual factionsize and your rounded unitindex (e.g.: actual 28 will be rounded up to 30):
If the shown unitindex > factionsize your recruitement will freeze
--> you have to disband units, or upgrade your settlement or conquer a new settlement or start weeping..
Version2 changes:
- fixed no change-bug if you loose a settlement
- refreshrate is now factionsize dependent:
\nFactionsize < 100 --> -1
\nFactionsize > 100 --> plus -1
\nFactionsize > 200 --> plus -1
\nFactionsize > 400 --> plus -1
\nFactionsize > 800 --> plus -1
- War Draft:
You have decided to attack an enemy (except the slaves) or an enemy (except the slaves) has decided to attack yourself. Your
Warminister asks you if you want to enforce a type of draft ! Send the recruiters into the houses and get anybody who is capable to fight. The
recruiters are greedy and will cost you extra money. Your population hates you now and Loyality is going down.
Depending on Factionsize the costs and number of units will be:
Factionsize < 100 --> -10 Unitindex will cost 3000 Florin !
Factionsize > 100 --> additional -10 Unitindex will cost 3000 Florin !
Factionsize > 200 --> additional -10 Unitindex will cost 3000 Florin !
Factionsize > 400 --> additional -10 Unitindex will cost 3000 Florin !
Factionsize > 800 --> additional -10 Unitindex will cost 3000 Florin !
repman





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