I was wondering what are the different types of victory and loss (heroic, close etc) that you can have, and what is needed to achieve them?
is it based on percentage of men or some other factor?
I was wondering what are the different types of victory and loss (heroic, close etc) that you can have, and what is needed to achieve them?
is it based on percentage of men or some other factor?
I think it's (from high to low)
heroic
clear
average
close
To achieve a heroic victory you will need to win against bad odds without suffering too much casualties. Exact numbers aren't known and they can't be modded. But the worse the odds are, the more casualties you are allowed to have while still getting a heroic victory.
In Rome there was also a crushing victory/defeat, but I haven't seen them in-game so far.
Are these victory conditions for battles ?
Yes.Originally Posted by Bob The Fearless
In RTW, "Crushing Victory" has part of the verbal announcement, which was usually associated with credit for a "Heroic" victory.
IIRC the different victories/defeats are:
-- Heroic Victory (or Crushing Defeat? Don't know. I never get these.) A Heroic Victory is when you pummel a clearly superior enemy force. Crossed swords will appear on the campaign map at the battle location for the rest of that campaign, to commemorate your wonderful win. I have heard that you can get a heroic with a superior force if you do not lose a single man; but I have not seen this myself.
-- Clear Victory (or Clear Defeat) A clear victory is a clearly decisive win, regardless of how superior your force was.
-- Average Victory (or Average Defeat) Not a clearly decisive victory/defeat.
-- Close Victory (or Close Defeat) You might get this if you met the victory conditions, but otherwise got thrashed. For instance: Your tiny force of cavalry gets attacked by a huge infantry force on the campaign map. You run your horses around the battle map, while the enemy follows and picks off your horses with archers. As the battle timer runs out, you are left with less than half of your origianl force, and the enemy hasn't lost a man. BUT the attacker must eliminate your force or drive you from the field to win. They did not accomplish that, so your force is awarded a "close victory."
-- Draw I most often saw this as the result of a sally from a besieged city in RTW. You sally, and pick off a few of the enemy before retreating back into your city. The timer runs out. You needed to totally destroy/rout the enemy to get a victory, which you did not do. But you did kill more of his guys than the enemy did of yours; so you are awarded a draw (which keeps you alive).
Last edited by NobleNick; March 12, 2008 at 02:32 PM.
Cheers Guys
I remember the crossed swords from RTW earned those after a monster battle for a bridge.
But other than grading the victory/defeat there are no other effects from this are there ?
It used to be like that in Rome, where I gained lots of heroic victories by defeating rebel armies with horse archers and elephants. I received a lot of "man of the hour" events because of this.
I've had one of these in Rome where I had given myself overpowered boats so I wouldn't have to worry about control of the seas. I had a fleet of two of these superships packed with an army attacked from 8 directions by tiny 1 or 2 bireme fleets. Despite me having battle odds of something like 200:1, I was defeated and got a crushing defeat. To make matters worse, crosses appeared on the sea to help me remember.
Ouch! Adding insult to injury: first you are forced to autoresolve; and then a crushing defeat (over which you had no control) gets recorded for posterity. That's so funny it hurts.Originally Posted by pwijnands
Nowadays I just use "auto_win attacker" when I engage in naval warfare. Solves all of these problems.