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Thread: Isilendil's submod ver. 3 for DLV 5.4

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  1. #1
    Werebear's Avatar For Mother Russia
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    Default Isilendil's submod ver. 3 for DLV 5.4

    Isilendil's submod ver. 3 for 5.4

    Gameplay

    Deleted merchants religion requirement
    Deleted roleplay building\recruiting requirements
    Deleted one citadel per faction limit
    Added no family tree minimod
    Added unique king script for teutonic


    Units
    Added units (from kingdoms):
    Pisan and Geonese sailors (italian factions)
    Templar Sergeant (all european factions)
    Byzantine Gunners (byzantium)
    Canons of the Holy Sepulcher
    (all european factions)
    Dismounted Halbbruder (teutons, hre)
    Halbbruder
    (teutons, hre)
    Pronoia Infantry (byzantium)

    Changed models (from ornamentum mod with my rework):
    english knights
    Dismounted english knights

    Fully reworworked templar and hospitallier orders (horses, skins, etc)

    Added officers to lithuania and Teutonic knights

    Another stuff

    Added new landbrige graphic - invisible lol



    FAQ
    DLV 5.0 + DLV 5.4 + hotfix 1 needed


    Work with grand campaign and no-garrison custom campaign

    not save game compatible

    direction
    1) Unpack
    2) copy DLV_ext folder from my mod to your medieval 2 folder
    3) instal modfix 1


    Download links

    Isilendil's submod ver. 3 for 5.4
    http://files.filefront.com/Isilendil.../fileinfo.html

    Modfix 1 (save game compatible)
    http://files.filefront.com/modFix+1rar/;9809561;/fileinfo.html
    Last edited by Werebear; March 13, 2008 at 08:38 AM.

  2. #2

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    THANK YOU.

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  3. #3
    Black_Rider's Avatar Ordinarius
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Isilendil, very good job!

  4. #4

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    I am a newcomer in this mod, can you tell mi what it means, “Deleted roleplay building\recruiting requirements“? Does it mean less of micromanagement? (Which I hope )

  5. #5

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by jimcz View Post
    I am a newcomer in this mod, can you tell mi what it means, “Deleted roleplay building\recruiting requirements“? Does it mean less of micromanagement? (Which I hope )
    You need a governor/General to put a building in the queueueueue. If there is no governor/general, there will be no choice of buildings to choose from.

    Hope that helps,

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  6. #6
    Poqzt's Avatar Ordinarius
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Very nice.

  7. #7
    -Fenrir-'s Avatar Libertus
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    It's me or this mod just screw the custom campaigns?

    I'm trying to start a new one but when I choose my faction and press Start I return to the campaign selection :/

    I look for an imperial campaign and it works fine.

    (And yes, Im running the mod using DLV 5.4+Hotfix )
    Last edited by -Fenrir-; March 12, 2008 at 01:38 PM.

  8. #8
    loet66's Avatar Senator
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Hi Isilendil,

    Great work !

    +rep

    loet66
    Last edited by loet66; March 12, 2008 at 08:45 PM.

  9. #9
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by -Fenrir- View Post
    It's me or this mod just screw the custom campaigns?

    I'm trying to start a new one but when I choose my faction and press Start I return to the campaign selection :/

    I look for an imperial campaign and it works fine.

    (And yes, Im running the mod using DLV 5.4+Hotfix )
    Work with grand campaign and no-garrison custom campaign

  10. #10
    -Fenrir-'s Avatar Libertus
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by isilendil View Post
    Work with grand campaign and no-garrison custom campaign
    Thanks for the reply ^^

    But in the future will be a way to play the other custom campaign?

  11. #11
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by -Fenrir- View Post
    Thanks for the reply ^^

    But in the future will be a way to play the other custom campaign?
    Vanilla?

  12. #12
    Juba1's Avatar Tiro
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Thanks Isilendil,
    Great work

  13. #13
    -Fenrir-'s Avatar Libertus
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    yep, that one.

    I wasn't on my pc so I couldn't recall the campaign name xDD

  14. #14

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    I'd like to see these features in the custom vanilla campaign, too!

    Isilendil always does such good work.

  15. #15
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by Yankee Jim View Post
    I'd like to see these features in the custom vanilla campaign, too!

    Isilendil always does such good work.
    maybe later

  16. #16

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    If I just use export_descr_buildings, means only

    Deleted merchants religion requirement
    Deleted roleplay building\recruiting requirements
    Deleted one citadel per faction limit

    right?

  17. #17
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by klum View Post
    If I just use export_descr_buildings, means only

    Deleted merchants religion requirement
    Deleted roleplay building\recruiting requirements
    Deleted one citadel per faction limit

    right?
    No. But you can use this file from old version of my submod for this effect

    http://www.twcenter.net/forums/showthread.php?t=149968

  18. #18

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Quote Originally Posted by isilendil View Post
    No. But you can use this file from old version of my submod for this effect

    http://www.twcenter.net/forums/showthread.php?t=149968
    I know this old version but I can't abandon my current save game ...

  19. #19

  20. #20

    Default Re: Isilendil's submod ver. 3 for DLV 5.4

    Isilendil, if it were humanly possible, I would want to have your babies! Something in this version fixed my CTD with seige problem I've had sense DLV 5.3.... thank you!


    Kyle

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