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Thread: Giving units javelins

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  1. #1

    Default Giving units javelins

    I'm playing RTR 6 Gold. I want my Gauls to have javelins, but every time I try to add them in the EDU I get a CTD.

    I'm simply moving the primary weapon that most of them have to the secondary position, then I input:


    stat_pri 11, 20, javelin, 45, 2, thrown, archery, piercing, spear, 25 , 1
    stat_pri_attr prec,thrown

    Is this a animation/model issue? What can I do?


    Thanks,

    Rama




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  2. #2

    Default Re: Giving units javelins

    Those units do not have javelins on the model, but that`s not what is causing the CTD I think. The problem is that in descr_model_battle they do not have the proper skeleton/animation. You`d need it to look something like this:

    Code:
    skeleton			fs_javelinman, fs_swordsman
    Presuming they are swordsmen. If they use a spear you`d need this:

    Code:
    skeleton			fs_javelinman, fs_spearman
    The first is for the primary weapon and the second for the second.
    The issue is that they will hold an empty fist when they were supposed to throw the javelins. But those will apear in the air after they throw them because those are taken from another place, not the model of the unit.
    Last edited by florin80; March 12, 2008 at 01:51 PM.

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