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  1. #1

    Default 4 turn scripts/spawning armies question

    First of all Thanks for this great mod, i read about it in a german online newspaper. Its the best mod for rome i have ever played.

    But now my questions:

    1. If i play the 432 map i install the 432 4 turn/year script and have to activate it by pushing the lady advisor, right? This works for a while but every time i load a game or after some turns i have to reactivate it, is this usually like this? And does it affect the gameplay? Any chance to see if it is activated and i do not mean pushing the end of turn button.
    2. Do i have only spawning armies by activating the 4 turn/year sript or is it enough to install it?
    3. In the 432 map there are no victory conditions for some culteres (f.e.romans/goth) only the victory conditions from the original bi, is it possible to win?
    4. What kind of system do you use? I had no problems playing original bi but with this high quality units ( they look pretty good) my frame rate turns down a lot if there are battles with more than 4000 men (all together) (Unit detail high)
    I know rome does not support dual cores, thats the problem.

    Here my system:
    AMD Athlon 64 x2 Dual core 5200+
    NVIDIA Geforce 8800 GTS
    2GB Ram

    thanks for the answer an again thanks for the mod

  2. #2

    Default Re: 4 turn scripts/spawning armies question

    Hi philip w, Welcome to or forums

    Can you tell me what German Newspaper that was? I know the Ib 7.3 was written about on line by a german Newspaper by Pompeius Magnus.

    I thank you kindly for your comments.

    OK, to answer your questions:
    Quote Originally Posted by philip w. View Post
    1. If i play the 432 map i install the 432 4 turn/year script and have to activate it by pushing the lady advisor, right? This works for a while but every time i load a game or after some turns i have to reactivate it, is this usually like this? And does it affect the gameplay? Any chance to see if it is activated and i do not mean pushing the end of turn button.
    Yes to everything..It effects gameplay by slowing the game down a bit and for the activation now for armies to spawn and certain cities to rebell. Generals will age a year after 4 turns instead of two coinciding with a year.
    If you want to make sure you activated it you may want to re click on the faction symbol again and if she doesn't pop out again then your all set...and also by noting there are four turns before the year changes.

    Quote Originally Posted by philip w. View Post
    2. Do i have only spawning armies by activating the 4 turn/year sript or is it enough to install it?
    Spawning armies(and several cities will rebell to a different faction) will only spawn after the 4turn per year script is activated.

    Quote Originally Posted by philip w. View Post
    3. In the 432 map there are no victory conditions for some culteres (f.e.romans/goth) only the victory conditions from the original bi, is it possible to win?
    :hmmm: there should be victory conditions stated when you choose a faction to play...The Romans do have to conquer many territories and hold them. It is possible but difficult

    Quote Originally Posted by philip w. View Post
    4. What kind of system do you use? I had no problems playing original bi but with this high quality units ( they look pretty good) my frame rate turns down a lot if there are battles with more than 4000 men (all together) (Unit detail high)
    I know rome does not support dual cores, thats the problem.

    Here my system:
    AMD Athlon 64 x2 Dual core 5200+
    NVIDIA Geforce 8800 GTS
    2GB Ram
    You should be ok with this.. Try out a huge custom battle with about 2,000 units on each side and see how it runs. Then increase the units on ech side if you dont see any issues. Then adjust your seetings accordingly

    I only have 1 gig of ram ...this game really needs about 1.5 but I play huge battles with out issues(some minor lag at first)

    Info about the Rio VII Mod
    The mods functions: Any Questions feel free to ask
    http://www.twcenter.net/forums/showthread.php?t=65765
    Last edited by Riothamus; March 10, 2008 at 02:52 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  3. #3

    Default Re: 4 turn scripts/spawning armies question

    When you start a game f.e. western roman 432 the victory conditions are shown thats clear , i now cheked my actual 432 campaign and they are there ingame, that i had not noticed.
    Before I had a game with the ostrogoth and the 432 4 turn NOT installed, and there are NO victory conditions, I now cheked again a new ostrogoth campaign 432 still no victory condition, only a map from original bi.

    heres the link, sorry its in german and for the original mod from ramon gonzales. I forgott about that.

    http://www.gamestar.de/community/gsp...d.php?t=230941
    Last edited by philip w.; March 10, 2008 at 04:05 PM.

  4. #4

    Default Re: 4 turn scripts/spawning armies question

    Quote Originally Posted by philip w. View Post
    When you start a game f.e. western roman 432 the victory conditions are shown thats clear , i now cheked my actual 432 campaign and they are there ingame, that i had not noticed.
    Before I had a game with the ostrogoth and the 432 4 turn NOT installed, and there are NO victory conditions, I now cheked again a new ostrogoth campaign 432 still no victory condition, only a map from original bi.

    heres the link, sorry its in german and for the original mod from ramon gonzales. I forgott about that.

    http://www.gamestar.de/community/gsp...d.php?t=230941
    Ohhh... I think that is because they start off as a horde. As you take a province the victory conditions I think will appear. I'll test it out. The Ostrogoth's were actually a protectorate under the Huns at this time in history. In the 432AD campaign you have the freedom to break free and try to assert your independence...The 4turn per year script also has a few favorable spawns and rebellions for the Ostrogoth's if they can survive the Huns for a while.
    Last edited by Riothamus; March 10, 2008 at 07:54 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #5

    Default Re: 4 turn scripts/spawning armies question

    No, if i played as the aostrogoth an conquered italy and africa, but still no victory conditions, but that doesn´t matter.
    What is annoying me is that i often get ctd when battles are loading.
    Got this problem since plying the 4 turn script with the romans; with the ostrogoth and without the script no problems.
    It seems more often to occur if saving and then doing battle.
    After CTD and loading pre battle and then doing battle no problem.
    Any kind of idea?

  6. #6

    Default Re: 4 turn scripts/spawning armies question

    Quote Originally Posted by philip w. View Post
    No, if i played as the aostrogoth an conquered italy and africa, but still no victory conditions, but that doesn´t matter.
    What is annoying me is that i often get ctd when battles are loading.
    Got this problem since plying the 4 turn script with the romans; with the ostrogoth and without the script no problems.
    It seems more often to occur if saving and then doing battle.
    After CTD and loading pre battle and then doing battle no problem.
    Any kind of idea?
    .....Also only activate 4 turn per year script when loading up the game
    It may be that your computer doesn't like the in game Ibfd vegetation files. I'm not so sure how the 4turn per year scripts would cause this issue. I'll give you a link to dl the original ca vegetation files. I'm curious to see if this is the issue. it will install right to where it needs to go. Let me know if this is the prob.

    set up for the Rio folder
    orig ca vegetation
    2 files: descr_vegetation txt and descr_vegetation data base
    http://www.megaupload.com/?d=P8PNLKFF
    Last edited by Riothamus; March 12, 2008 at 11:57 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #7
    julianus heraclius's Avatar The Philosopher King
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    Default Re: 4 turn scripts/spawning armies question

    I have read that the longer you play RTW games the more CTD's tend to occur. The reommendation was to play the game for no longer than 1 hour then have a break, and start the game and reload the campaign. This may help in reducing CTD's overall.

    I'd be curious if other people have come across this as well.

    Cheers

    Avatar & Signature by Joar

  8. #8

    Default Re: 4 turn scripts/spawning armies question

    Quote Originally Posted by julianus heraclius View Post
    I have read that the longer you play RTW games the more CTD's tend to occur. The reommendation was to play the game for no longer than 1 hour then have a break, and start the game and reload the campaign. This may help in reducing CTD's overall.

    I'd be curious if other people have come across this as well.

    Cheers
    I Agree...Theres gotta be s strain on the video card after a prolong period of fighting. Guess it depends on the quality of the video card too. :hmmm:

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  9. #9

    Default Re: 4 turn scripts/spawning armies question

    Small update:
    1. tried the unit_model change, didnt help
    2. I know that the longe you play the slower the game gets, because the ram is getting full, thats not the problem, if i do 2 battles after loading there can be a ctd after 5 minutes or after 3h.
    3. I now think i know what causes the ctd: i could do several battels without loading the difference was there were no candidati-generals units in the army (play the WRE). It seems to do cts when i do the second battle after loading when there are candidati inside, but i am not 100 % sure, continue to test.
    When i was playing the ostrogoth i remember only a few ctd/ did not had this specific problem if i remember right.
    But thanks for the answer

  10. #10

    Default Re: 4 turn scripts/spawning armies question

    Quote Originally Posted by philip w. View Post
    Small update:
    1. tried the unit_model change, didnt help
    2. I know that the longe you play the slower the game gets, because the ram is getting full, thats not the problem, if i do 2 battles after loading there can be a ctd after 5 minutes or after 3h.
    3. I now think i know what causes the ctd: i could do several battels without loading the difference was there were no candidati-generals units in the army (play the WRE). It seems to do cts when i do the second battle after loading when there are candidati inside, but i am not 100 % sure, continue to test.
    When i was playing the ostrogoth i remember only a few ctd/ did not had this specific problem if i remember right.
    But thanks for the answer
    Very much appreciated philip w When you have time please try out some custom battles with and without the candidati to see if it ctd when they are in there.
    I'm also checking anything that has to do with with in game battle files...Its hard for me to do this because I don't get any ctd at all! lol

    One other thing...if you had the 4turn per year scripts off it did not ctd at all??
    Last edited by Riothamus; March 20, 2008 at 04:37 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  11. #11

    Default Re: 4 turn scripts/spawning armies question

    Is there a gameplay problem if i run a 432 and a 463 campaign with scripts and to play it with scipts install/deinstall the needed script?

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