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  1. #1
    Senno's Avatar C'est la Vie.
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    Default No port in Virunum - Germanica Tribes

    Hello,

    Started a new campaign as Germanic Tribes and noticed that there is no port in Virunum.

    I used cheats to increase the population and see if the building line would become available to build if the settlement was larger, no luck.

    Looking around the map with fow off it appears there are other settlements with the same situation, Caerwent (Bretonia), Burdigala (Galli Aquitania), and some settlements east of Virunum along the coastline.

    Is this by design?

    Love the mod, and looking forward to 2.0 with baited breath.

    Senno

  2. #2

    Default Re: No port in Virunum - Germanica Tribes

    lmfao at 'baited' breath.

    I any case, assume that most things like this are by design. It's probably in order to keep the revenue from trade down a bit and make you economise more.

  3. #3
    Senno's Avatar C'est la Vie.
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    Default Re: No port in Virunum - Germanica Tribes

    Yeah, could be.

    It's a bit strange that the map draws a trade route from Muria to Virunium with the trade ships sailing. In trade details however, there is not any seaborne trade listed.

    I can't fix it myself, and wouldn't want to if it was by design; for balancing or whatever reason.

  4. #4
    Squid's Avatar Opifex
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    Default Re: No port in Virunum - Germanica Tribes

    It's probably just a stray pixel that went missing on the map.
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  5. #5
    Senno's Avatar C'est la Vie.
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    Default Re: No port in Virunum - Germanica Tribes

    After a bit or research and downloading Gimp I managed to fix the problem.

    It appears the problem is "stray pixels"; thanks Squid. Ex. the region that is now Finland shows the white dot due east of the settlement. On the actual in game map, that "pixel" is underwater, so the fishing village wasn't drawn (I presume). I moved the white dot south two pixels, deleted map.rwm, went into game, and voila, a fishing village was present.

    I have an old copy of map.regions, so can switch back if it was by design.

    Otherwise, now every coastal region in game ( I hope, these buggers are hard to see) has a fishing village, and thus can build up the port series of buildings.

    I "almost" feel like a modder. Gonna quit now while I'm ahead and game still works.

    Please advise if I have fixed a "feature" lol, and I will switch back.

  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: No port in Virunum - Germanica Tribes

    Some regions, although not that one, do not have ports way up in the Baltic. They were removed for historical reasons (none existed), and because the AI had a tendency to recruit 50-75 ships up there in the Baltic and then forget about them.

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    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: No port in Virunum - Germanica Tribes

    Quote Originally Posted by dvk901 View Post
    Some regions, although not that one, do not have ports way up in the Baltic. They were removed for historical reasons (none existed), and because the AI had a tendency to recruit 50-75 ships up there in the Baltic and then forget about them.
    Why don't you add a "hidden resource". Aka
    "recruit brieme not hidden resource baltic town". Or how the hell it works.

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  8. #8
    Senno's Avatar C'est la Vie.
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    Default Re: No port in Virunum - Germanica Tribes

    OK, thanks for the response DVK.

    Love the mod, and look forward to 2.0

  9. #9
    Squid's Avatar Opifex
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    Default Re: No port in Virunum - Germanica Tribes

    Two other regions I found that probably should have a port but don't, are the southwestern region in Britain, and Aquataine in France.
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  10. #10
    Senno's Avatar C'est la Vie.
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    Default Re: No port in Virunum - Germanica Tribes

    Thanks Squid.

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