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  1. #1
    RedFox's Avatar When it's done.™
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    Default If someone could perhaps help?

    At the moment, I'm working on the next version of XGM - Diadochi (v0.9b) and I would need a little help with some things for which I really don't have time at the moment.

    1) Someone who could generate sprites for all the new units - will be provided with v0.89 with all the "final" units at the current time. - Being worked on by Athenogoras

    2) Someone with good Photoshop experience to make new Faction maps for the Campaign. - Already finished by Me

    3) Someone with good knowledge of the era to finished unedited unit descriptions. - Being worked on by Balikedes


    Just reply in this topic and I'll be sure to contact you, or better yet, you can PM me.
    If you need to contact me, then my MSN/E-Mail is: Foxer_F1@hotmail.com
    Last edited by RedFox; March 09, 2008 at 01:25 PM.

  2. #2
    RedFox's Avatar When it's done.™
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    Default Re: If someone could perhaps help?

    Wow, 24 views and no help...
    Really shows the quality of this community and it's gratitude.

    I think v0.9 will remain the last and final version - just cant cope with the lack of interest.
    Last edited by RedFox; March 07, 2008 at 09:07 AM.

  3. #3
    Balikedes's Avatar Time to Rock
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    Default Re: If someone could perhaps help?

    Hey RedFox,
    I would love to volunteer, but I can't actually do 1 & 2.
    I could give a shot at number 3 though, I'm certainly not an expert but I can research good enough. Please let me know what you think.
    Balikedes
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  4. #4
    RedFox's Avatar When it's done.™
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    Default Re: If someone could perhaps help?

    That would be really awesome, really, any help is welcome. I'll try contacting you right away.

  5. #5
    Athenogoras's Avatar Campidoctor
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    Default Re: If someone could perhaps help?

    To restore your lost hope in humanity I volunteer to do the first task, provided it requires no artistic talent. Although lacking in moddingskils I
    found a tutorial:http://www.twcenter.net/forums/showt...hlight=sprites

    Is this tutorial adequate?

  6. #6
    RedFox's Avatar When it's done.™
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    Default Re: If someone could perhaps help?

    It's fair enough in my opinion. There are not a lot of new units in the latest release, rather a series of bug fixes. So you should be able to do it with the latest patch (if I did get you right, that you indeed agree to generate all the sprites).

    At the moment I need new sprites for: All Greek units, All Barbarian units, Greco-Egyptian units.
    If you're up to the task, let me know, but if you don't I'll eventually get them done..

  7. #7
    Athenogoras's Avatar Campidoctor
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    Default Re: If someone could perhaps help?

    I make a try today or tomorrow. I´ll let you know how it goes. Then we´ll see.

  8. #8
    Athenogoras's Avatar Campidoctor
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    Default Re: If someone could perhaps help?

    Hey Redfox

    Since the forum was down yesterday I couldnt do much.
    I do have a hang of it now, though. It took some time before I figured out how to make the sprite generator read the correct DMB.
    The propertyline in the exe should be like this
    C:\Programme\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -sprite_script -show_err -enable_editor -mod:xgmD -nm
    This generated TGA:s inte the sprite-folder which I then converted to DDS. I then renamed the DDS-file to tga.dds and after that removed the original TGA.


    I started at the top of the EDU and have created sprites for these:
    barb_peasant dacia dacia_barb_peasant_sprite.spr
    barb_peasant gauls gauls_barb_peasant_sprite.spr
    barb_peasant numidia numidia_barb_peasant_sprite.spr
    barb_peasant germans germans_barb_peasant_sprite.spr
    barb_peasant scythia scythia_barb_peasant_sprite.spr
    barb_peasant slave slave_barb_peasant_sprite.spr
    barb_peltast slave slave_barb_peltast_sprite.spr
    barb_peltast gauls gauls_barb_peltast_sprite.spr
    barb_peltast numidia numidia_barb_peltast_sprite.spr
    barb_peltast germans germans_barb_peltast_sprite.spr
    barb_peltast dacia dacia_barb_peltast_sprite.spr
    tribal_slingers dacia dacia_tribal_slingers_sprite.spr
    tribal_slingers gauls gauls_tribal_slingers_sprite.spr
    tribal_slingers numidia numidia_tribal_slingers_sprite.spr
    tribal_slingers germans germans_tribal_slingers_sprite.spr
    tribal_slingers slave slave_tribal_slingers_sprite.spr

    The first column is the DMB-entry in the sprite_script. The second is the name of the spr.file which must be implemented inte DMB
    for example:
    germans, 60.0, xgmD/data/sprites/germans_barb_peltast_sprite.spr

    If its okey Ill continue working my way down the EDU-list. Am I correct in understanding that you need sprites for every faction but the romans.

  9. #9
    Athenogoras's Avatar Campidoctor
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    Default Re: If someone could perhaps help?

    found a bug(I think). In DMB. Slave have two textures
    type warband_sword_gaul
    skeleton fs_s1_barbswordsman
    indiv_range 40
    texture slave, data/models_unit/textures/unit_barb_warband_gaul_.tga
    texture gauls, xgmd/data/models_unit/textures/AEDUI/unit_barb_warband_gaul_.tga
    texture dacia, xgmd/data/models_unit/textures/DACIA/unit_barb_warband_sword_dacia.tga
    texture numidia, xgmd/data/models_unit/textures/averni/unit_barb_warband_averni_.tga
    texture slave, xgmd/data/models_unit/textures/DACIA/unit_barb_warband_sword_dacia.tga
    model_flexi_m data/models_unit/unit_barb_warband_gaul_sword_high.cas, 8
    model_flexi_m data/models_unit/unit_barb_warband_gaul_sword_med.cas, 15
    model_flexi data/models_unit/unit_barb_warband_gaul_sword_low.cas, 30
    model_flexi data/models_unit/unit_barb_warband_gaul_sword_lowest.cas, max
    model_sprite 60.0, data/sprites/warband_sword_gaul_sprite.spr
    model_sprite gauls, 60.0, data/sprites/britons_warband_sword_gaul_sprite.spr
    model_sprite numidia, 60.0, data/sprites/britons_warband_sword_gaul_sprite.spr
    model_sprite dacia, 60.0, data/sprites/britons_warband_sword_gaul_sprite.spr
    model_sprite slave, 60.0, data/sprites/britons_warband_sword_gaul_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

  10. #10
    RedFox's Avatar When it's done.™
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    Default Re: If someone could perhaps help?

    It's a minor bug, just delete the second slave entry (the one below).

    At the moment, I only need sprites for: Barbarians, Greeks, Newer Greek/Barb Mercenaries

    You can use Lupas Rename to add a .tga.dds instead of .dds automatically to all the dds files, saves a lot of work..
    Also, the DDS must be in DXT 5 format (I think)


    Try generating a small batch of the sprites and then test them out to see if they work. They haven't worked for me so far, it just generates several hundred small TGA files...
    The most important units at the moment are all the new Greek units, but having proper Barbarian sprites would really be awesome.

    Also, Athenogoras, if you have MSN, you can always contact me for questions: Foxer_F1@hotmail.com

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