For my this problem is fundamental, one animations theoretically apply a one model ( soldier -engine) , but nevertheless each of the soldiers of the unit answer of form differnt ( not simultaneously). Why?.
Where is the control of this mechanism of delay ?
Is similar to the file mesh for models , a unit is constructed from an alone file.
Who decides that hat ,head, body, legs or weapon constructs every soldier of the unit?
Why two catapults do not shoot simultaneously, if the same animation moves them?

The current interpretation, is the
random ,
" God does not play to the dice"
These aspects are vital for the comprehension of the dynamics of the game, we must find the solucion.