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Thread: Trait/Ancillaries that are too common

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  1. #1
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    Default Trait/Ancillaries that are too common

    A lot of people have said that certain trait and ancillaries are appearing too frequently. If you could post here which ones (or which combinations) are popping up too often I will take a look at the files and see if there's something I can do.
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  2. #2

    Default Re: Trait/Ancillaries that are too common

    surgeon , or however u spell it appears NOT like pam but, I barely see the one doctor.

    I never do care if is too often aslong as it works out .

    I'll let ya know I cant think omre out of the top of my head.

  3. #3

    Default Re: Trait/Ancillaries that are too common

    For me the surgeon one Never appears for me. EVERRRR. So yea. I know this thread is for ones that appear to often but just wanted to say that.
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  4. #4

    Default Re: Trait/Ancillaries that are too common

    You must build an academy

    For me, it is the ARTIST, not very interesting and appears to often.

    About traits, FINANCIALLY IRREGULAR and so on is quasi systematic when
    a governor general stays a little bit in a settlement.

    As a general point of you about this question, i think ancillaries appear
    very too much in the game. Don't forget that, except you make a mistake,
    THEY NEVER DIE, which is completely unrrealistic.
    Or an another solution would be to connect the ancillaries to the general,
    without being able to transfert from one to another general.
    With this system, ancillaries will desappear with their owner.
    (I am sad for Archimedus)
    Last edited by rominet; March 04, 2008 at 06:58 PM.

  5. #5

    Default Re: Trait/Ancillaries that are too common

    Okay, here two traits that appears far too regularly in my games:

    Spymaster

    Master of Assassins

    Another thing that appears FAR too often is the name "killer" after my faction leader when my assassins kill just a few people. So, I have Maximus the Killer after just a few kills or even a bunch of unsuccessful kills.

    I think it would be nice if these cognomens could be a lot harder to get, and only if you have successful and not unsuccessful kills.

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  6. #6

    Default Re: Trait/Ancillaries that are too common

    leave Chirugeon how it is please, it is a great ancillary and only starts appearing often after a significant amount of time spent in the campaign.

    for me it'd be Artist, nearly every general gets one as one of the first 3.

    and what i'd like to call the "Management Ninjas". you'd have these generals that are suddenly ambushed by management ancillaries.

  7. #7
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    Default Re: Trait/Ancillaries that are too common

    Quote Originally Posted by rominet View Post
    Don't forget that, except you make a mistake,
    THEY NEVER DIE, which is completely unrrealistic.
    Or an another solution would be to connect the ancillaries to the general,
    without being able to transfert from one to another general.
    With this system, ancillaries will desappear with their owner.
    (I am sad for Archimedus)
    We discussed this particular issues a little while ago and decided that is a house rule you have to make for yourself. If you don't want ancillaries living forever don't pass them from character to character. If you pass them from character to character then you live with the consequences (i.e. too many ancillaries and ancillaries living forever). The best we could have done in RTW is to keep the bonuses from going with the ancillaries but not actually stop the passing, so it was decided to just leave the ancillaries as is.
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  8. #8

    Default Re: Trait/Ancillaries that are too common

    funny thing is that my governors never have mangement, even with the academy lol, they always have very low command and maybe 3 influence. In all my campaing only 2 governors have had 1 mangement scroll.

  9. #9

    Default Re: Trait/Ancillaries that are too common

    I usually send all my young princes/family members to the capital (Rome) or some other city where i build academies and scriptoriums. Whenever you build an academy or further learning centre the family members inside that city have a higher chance of getting some good management traits when construction is complete.

    Another tip is to decide quite early on whether a family member is more cut out for governing or leading armies. If they have 2 or more stars to begin with i usually send them off to the front to build up their stars quickly. If they have no stars, or have some management bonuses then i send them to my safe cities to govern the great unwashed :-)

    This seems to work for me and i get a decent spread of good governers and good Generals.

    What can be annoying is when a good Governer with no previous stars starts getting "heroic" traits when they have not even been in a battle.

  10. #10

    Default Re: Trait/Ancillaries that are too common

    Almost everyone of my Carthaginian family members has the extravagant, dubious, useless assessor and other negative influence, management and law bonuses. A few less of those would be good! honestly, i have governors with a -3 management defecit even with auxillary characters helping out. Also, i find that leaving a family member in any of my cities, those with and without academies and sciptoriums end up losing all their good traits for bad ones. Is it just because my cities are dens of vices or is it something my family members blood?

  11. #11

    Default Re: Trait/Ancillaries that are too common

    Quote Originally Posted by El Crumb View Post
    Almost everyone of my Carthaginian family members has the extravagant, dubious, useless assessor and other negative influence, management and law bonuses. A few less of those would be good! honestly, i have governors with a -3 management defecit even with auxillary characters helping out. Also, i find that leaving a family member in any of my cities, those with and without academies and sciptoriums end up losing all their good traits for bad ones. Is it just because my cities are dens of vices or is it something my family members blood?
    Maybe there is more chance of those "extravagant" traits depending on which factions you play. Because i almost never get those as starting traits when i play Rome.

    I think factions should be more or less prone to certain traits depending on historical accuracy. So Carthage should have good traits relating to cavalry and horsemen as that is what caused panic amongst early Rome when invaded by Hannibal.

  12. #12

    Default Re: Trait/Ancillaries that are too common

    The traits with Expensive Tastes and Extravagant and so on, they seem to be 'used' a lot.
    Vale,

  13. #13

    Default Re: Trait/Ancillaries that are too common

    I do think in general, combat ones are much less frequent than non-combat ones.

    @poster above, you only get master of assassins for successful missions, and you have to kill more than a few. Besides, it's a sweet trait!

    The traits themselves I have little issue with, you'll note a lot of the posts are about NEGATIVE traits, not positive ones, a sure sign it's a lot more balanced than people think. I would like it if they were more differentiated and spread out over multiple education levels. For example, we don't need 4 different +1 management ancillaries, perhaps 1 different one becomes unlocked at every level.

    I am not a huge fan of the turncoat ancillaries, which seem to show up a lot, and have little value. I do agree with artist as well.

  14. #14
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    Default Re: Trait/Ancillaries that are too common

    The turn coat ones do have value, they give you a command bonus against the culture the turncoat came from.
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  15. #15

    Default Re: Trait/Ancillaries that are too common

    Perhaps there could be a change to the "Corrupt" trait. I don't know the exact stats off the top of my head, but it would be nice to have it more along the lines of +1 or 2 management (if he's corrupt, he's gotten good at managing things so the powers that be won't notice), -2 influence, 5% penalty on taxes.
    Yes, I hate the fact RTW is out and I still have a Japanese title. Come on now admins- let's get with the program.

  16. #16

    Default Re: Trait/Ancillaries that are too common

    They are too specific to be all that useful, I usually can't even tell the difference between +1 and +10 command to be honest. I've read you get higher combat values, etc. inside a combat radius in battle, but... hasn't seemed like a big deal to me. DO we even know if it's only the gold star general who gives these values? It might be a bit better if the silver star generals in combat gave bonuses as well...

    Anyway, I like the personal security ones, they have an obvious (to me) effect on combat over a simple +1 command, but this could easily be personal preference.

  17. #17
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    Default Re: Trait/Ancillaries that are too common

    If you're talking about traits that have an effect on Personal Security these give no combat bonuses at all, so I'm not sure what you're trying to get at.
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  18. #18

    Default Re: Trait/Ancillaries that are too common

    lover of beauty
    corrupt
    exstravagant
    true roman/roman hero
    financially irregular


  19. #19

    Default Re: Trait/Ancillaries that are too common

    I have a question
    how do you trade off ancillaries ???

  20. #20
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    Default Re: Trait/Ancillaries that are too common

    Quote Originally Posted by lolgast View Post
    I have a question
    how do you trade off ancillaries ???
    You need to put two generals in the same stack, then open one of their info scrolls, and you can drag the ancilliary's portrait onto the portrait of the other general in the army box.

    I find that 'political animal' is a very frequent trait among my faction members.

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