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  1. #1

    Default weird distance to race through

    I've just come back to M2TW after a big roman campaign with RS, and try a french campaign with stainless steel. This mod seems to be really interesting, many units with great skins, etc... BUT
    What is the problem with the distance that you can run through ?!
    I mean, in the early era campaign, 1 turn is supposed to represent 1 and a half year (that is long !)... and you're just able to go from clermont-ferrand to Paris within that time !!!
    I know that roads are bad at the beginning... but 1.5 year... during that time, you should be able to go to jerulasem and lead a crusade !!
    I'm really surprised by this point, all the more that the other poibts of the game are far more realistic and coherent.
    Is it me, or has this subject already been evoked ?

  2. #2

    Default Re: weird distance to race through

    I'm not sure, but I believe that if the move distance was increased to be proportional to the number of years per turn, then the AI would have trouble with being able to move units that far in one turn.

    As to why there are 1.5 years per turn, I believe that is because since the game covers such a long period of time, it would take a very long number of turns before you got to some interesting events, such as the mongol invasion, the black death, or gunpowder.

    If you do a bit of searching on this forum, you should be able to find a mod that changes the number of years per turn to 0.5 or 1.0, and adjusts build lengths and what not to suit. But then, as said before, you'll have to play a long time to get to many of the events. Mods like DLV counter this by sacrificing historical accuracy and making these events happen earlier in time. I wonder if something like that could be done with SS?

  3. #3

    Default Re: weird distance to race through

    toons
    Its one of those game balance things, so as to not make the game to easy. Just how many places should a player be able to march to and attack in 1 turn :hmmm:. Should they have open field battles, ambushes etc or just move straight to seiges?

    So turns are designed to move you through history at a pace such that you get to play with all the units, events, buildings etc before actually dying of old age or boredom, while movement points are set to make the game challanging.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  4. #4

    Default Re: weird distance to race through

    Definitely a game balance thing. Elements of the game are not necessarily supposed to be literally accurate; rather, they need to _represent_ the more complex real world accurately. For example, it takes two years and a nice chunk of change to build a "Church" in a region. If you think of this as a single Church, this is ridiculous, as it's also ridiculous to think that a large region has only a single church. Rather, the single "Church" that you build represents, in the real world, the proliferating number of Churches being built in the towns all across the region. Same thing with the number of men in the units. In reality, many medieval armies were much, much larger, but it's not practical to have 20,000 men on the battlefield at once in the game. Same thing with the regions themselves... obviously, the region of SE England contained a few additional large cities and hundreds of towns and villages, but you can't have all these in the game so you represent them as a single city, "London".

    It would not be practical to have 15 turns in a year, as you would need to do if you made the relationship between distance and time literally accurate.

  5. #5

    Default Re: weird distance to race through

    hmm if you would put indeed 12 turns in a year and adjust everything else (building time, unit recruit time, geld income, marching distance ) to real standards then you would indeed have a very slow campaign but then you would surely be more carefull with the units that take soo many turns to retrain if you loose a battle. Loosing one battle could mean the end of your empire as you would have no time to recruit again an army and all those turns your opponent would be free to sack your cities which would be accurate also.
    However this is more something for a separate mod that only spawns a short period of time since 30 years would already mean 360 turns.

  6. #6

    Default Re: weird distance to race through

    Thank you all guys for your answers.

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