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Thread: how many turns to call crusade?

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  1. #1
    Goldenboy24's Avatar Foederatus
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    Default how many turns to call crusade?

    wat up

    When i want to call a crusade it says something like "to soon to call crusade" or something like that. So does any one know how many turns do you have to wait in order call another crusade.

  2. #2
    Pyrebound's Avatar Ordinarius
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    Default Re: how many turns to call crusade?

    Im quessing its 5-10 turns after the ending of the last crusade.

  3. #3
    Harry Lime's Avatar Not a ToS violation
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    Default Re: how many turns to call crusade?

    In vanilla M2TW it's 20 turns after a crusade has finished 'til you can call a new one.
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  4. #4

    Default Re: how many turns to call crusade?

    Usually 10 turns from the beginning is the quickest it lets me, if thats what you mean.
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  5. #5

    Default Re: how many turns to call crusade?

    at least 20.

  6. #6

    Default Re: how many turns to call crusade?

    Wow so many accurate answers in one thread. Neato. :wstupid:

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  7. #7
    N3rull's Avatar Semisalis
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    Default Re: how many turns to call crusade?

    Some say the Pope's Violence attribute (mentioned in his traits) has an effect of how long it takes to launch another Crusade. Violent Popes are believed to feel like sending Crusades more often.
    Haven't checked it myself though. If I want a Crusade and it is not available, I throw my men on a boat and launch "Military Operation - Uncrossed Crusade" on my own.

  8. #8

    Default Re: how many turns to call crusade?

    The length is determined by the two following variables in descr_campaign_db.xml (with unmodded values)

    <crusade_called_start_turn float="20"/>
    <jihad_called_start_turn float="20"/>

  9. #9

    Default Re: how many turns to call crusade?

    glad to know this I was always told the frequency of crusades were hardcoded

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