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  1. #1
    Quinn Inuit's Avatar Artifex
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    Default Whoa, what happened?

    I've been away from this mod for quite some time while working on my own, and I just checked and noticed that it's now organized rather differently. How are all of these mods related, and how similar are they? Also, did one or more of them ever address the overpowered cavalry and Sassanids of one of the older versions?

    Man, I've missed a lot here.
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  2. #2
    Imperial Fist's Avatar Libertus
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Quinn Inuit View Post
    I've been away from this mod for quite some time while working on my own, and I just checked and noticed that it's now organized rather differently. How are all of these mods related, and how similar are they? Also, did one or more of them ever address the overpowered cavalry and Sassanids of one of the older versions?

    Man, I've missed a lot here.
    IBFD 7.03 is the newest stable version. There are also 7.04 and 7.05, but they like to ctd quite often.
    Then there is Imperium Julianorum, which is based on the setting of IBFD. You have a campaign where you start with Julian as emperor and 1 united emipre( hard work to keep the empire from collapsing i can tell you). Some factions also differ from IBFD and if you loved some of the unit models of IBFD, you will die for some oh IJs.
    Rio's IBFD is also an amazing masterpiece, just like IBDF itself and IJ.
    From what i know of the game( i played not all the factions but 5 of em should be enough to to know a bit about the mod), the focus is on central and western europe. There are 5 factions on the britisch isles, a really challanging "hell in the cell". The roman( at least wre and ere) campaings are harder than in every other mod i have played yet. The unit speed is also much higher than in the other two mods. Some models in Rio's are the best i have ever seen in a RTW game/mod.
    Give em all a try, all three are masterpieces and deserve to be played.

  3. #3

    Default Re: Whoa, what happened?

    I was a long term player of RTR Platinum, until I discovered IBFD.

    It's an excellent mod, very, very playable and the units are excellent.

  4. #4
    Quinn Inuit's Avatar Artifex
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    Default Re: Whoa, what happened?

    That's cool. I'm glad to hear it's going so well.

    So the Sassanids aren't ridiculously overpowered anymore? I gave up IBFD after fighting off 4 straight full cavalry stacks at Edessa in one of the early turns and finding number 5 on my doorstep the following turn. It was just ludicrous.
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  5. #5
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Quinn Inuit View Post
    That's cool. I'm glad to hear it's going so well.

    So the Sassanids aren't ridiculously overpowered anymore? I gave up IBFD after fighting off 4 straight full cavalry stacks at Edessa in one of the early turns and finding number 5 on my doorstep the following turn. It was just ludicrous.
    They have been reduced a bit in IJ, I think they will be for the next version of IB.

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  6. #6
    Imperial Fist's Avatar Libertus
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    Default Re: Whoa, what happened?

    Well, i can tell sth different. I'm having real trouble in my IJ ere campaign with the sassanids. They have 4 fullstacks at edessa and three more are on their way from babylon. And at least 2 stacks are full of savaran and the other super heavy cav( i forgot the name). Quite frustrating
    The lakimids have also declared war, but thats no prob since damaskus is built up and pumping comitatenses

  7. #7
    Marcus Bestia's Avatar Civis
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Imperial Fist View Post
    Well, i can tell sth different. I'm having real trouble in my IJ ere campaign with the sassanids. They have 4 fullstacks at edessa and three more are on their way from babylon. And at least 2 stacks are full of savaran and the other super heavy cav( i forgot the name). Quite frustrating
    The lakimids have also declared war, but thats no prob since damaskus is built up and pumping comitatenses
    i had same problems with sasanids, which are in my opinion overpowered. so i modified sasanids cavalry stats, especially number of turns to produce units and produce cost + turn cost. now sasanids armies have approx. 1/3 heavy cavalry, which is number you can handle.

  8. #8
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Imperial Fist View Post
    Well, i can tell sth different. I'm having real trouble in my IJ ere campaign with the sassanids. They have 4 fullstacks at edessa and three more are on their way from babylon. And at least 2 stacks are full of savaran and the other super heavy cav( i forgot the name). Quite frustrating
    The lakimids have also declared war, but thats no prob since damaskus is built up and pumping comitatenses
    I did make it the recruitment time for Savaran longer than say Awira or Aspet Cavalry.

    For IJV3.0 the Sassanids at the beginning of the campaign will have less Savaran in their armies, but they are not meant to be push overs.

    Cheers

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  9. #9
    Imperial Fist's Avatar Libertus
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    Default Re: Whoa, what happened?

    Quote Originally Posted by julianus heraclius View Post
    I did make it the recruitment time for Savaran longer than say Awira or Aspet Cavalry.

    For IJV3.0 the Sassanids at the beginning of the campaign will have less Savaran in their armies, but they are not meant to be push overs.

    Cheers
    Yeah, i also think sassanids should still be a dangerous opponents, since the eastern romans had serious problems and were beaten by the sassanids a few times.
    The main prob with the sassanian cav are the hit 'n' run tactics. The romans dont have anything compareable. I never use the the roman equites parhtii, which i simply hate, cause they are too expensive and not very effective.
    Awira are better, but still no match for sassanian super heavies( well therefore i have some armatus in the army ).
    I just conquered palmyra. Lets see whether the palmyrian clibinarii can help me out.

  10. #10
    Quinn Inuit's Avatar Artifex
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    Default Re: Whoa, what happened?

    Oh, I definitely agree that Sassanids should be tough, but huge units of super-cheap heavy cav get pretty old after awhile. Did anyone ever follow through on a recommendation from one thread in which I participated to nerf the Sassanids by reducing their taxable income at high-level buildings? That sort of imitates the feudal structure they had. They still get cheap cav, but they have less money overall to spend.
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  11. #11
    Marcus Bestia's Avatar Civis
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Quinn Inuit View Post
    Oh, I definitely agree that Sassanids should be tough, but huge units of super-cheap heavy cav get pretty old after awhile. Did anyone ever follow through on a recommendation from one thread in which I participated to nerf the Sassanids by reducing their taxable income at high-level buildings? That sort of imitates the feudal structure they had. They still get cheap cav, but they have less money overall to spend.
    my tactics against sasanids is producing huge numbers of cheap light horse archers. They need 0 turns to produce and cost me 80 + 20 upkeep per turn. So you can produce army after army with very low costs and you can afford large loses without serious consequences. if you meet army with 12 units of savaran and 8 units of infantry, you can beat them with your 20 units of steppe horse archers. and if you loose, nevermind, another 80 units are approaching. That was the way i conquered sasanids. I think that no one can stop me.

  12. #12
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: Whoa, what happened?

    Quote Originally Posted by Quinn Inuit View Post
    I've been away from this mod for quite some time while working on my own, and I just checked and noticed that it's now organized rather differently. How are all of these mods related, and how similar are they? Also, did one or more of them ever address the overpowered cavalry and Sassanids of one of the older versions?

    Man, I've missed a lot here.
    unfortunately the problem of the Sassanids was adressed in IBFD v7.04+ w/c were scrapped due to instability issues (not caused by the Sassanids ) the next version will definitely incorporate those changes.
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  13. #13
    Quinn Inuit's Avatar Artifex
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    Default Re: Whoa, what happened?

    Doh! I'll bet it was the Sassanids. They're always causing instability. Stupid Sassanids.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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