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  1. #1
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Ambassadors

    I just got a pretty interesting idea. I was thinking that you could make it so that the more sucess a diplomat has with a certain faction, the better he would be to foster deals with that faction.

    For example, if I had a diplomat that got a few deals done with England, he could get a trait that could say something like "English ambassador" and it could give him a bonus when dealing with the English. Perhaps it could come with a penalty if he were to try and deal with one of England's traditional rivals, such as the French or Scots.

    Another part of this could be to have certain diplomats, when created, recieve random traits that would help them with certain groups. An example could be "Muslim" which could give him a bonus talking to Egypt, Moors, Turks, etc. Or even random penalties such as "Bigot" which could give him penalties when dealing with anyone outside of his religion.

    Along with this, eliminate the economic costs for the diplomat when outside of your territory once he reaches a certain level.

    This way, you could have one diplomat at each of your neighbors capitals who you can develop to make into powerful diplomatic tools.

  2. #2
    Omar Nelson B.'s Avatar Senator
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    Default Re: Ambassadors

    Ideally I would like to see the option for an ambassador to be in the royal court of a nation that you have good relations with or once serious negotiations have been started. Ambassadors also could work as a sort of legal spy also. This would be a nice feature but I'm not so sure that it is able to be done due to hard code. I would like to see negotiations with many nations at once but we can't win them all sadly. We can only hope that Empire TW brings this to the table.

    Anyway sorry for the ramble. I do think that your ideas is a nice touch for some more role playing esp in the agent area. Some more traits would be cool.
    "Ours is a world of nuclear giants and ethical infants." Omar Bradley
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  3. #3
    Tiro
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    Default Re: Ambassadors

    Quote Originally Posted by s.rwitt View Post
    I just got a pretty interesting idea. I was thinking that you could make it so that the more sucess a diplomat has with a certain faction, the better he would be to foster deals with that faction.

    For example, if I had a diplomat that got a few deals done with England, he could get a trait that could say something like "English ambassador" and it could give him a bonus when dealing with the English. Perhaps it could come with a penalty if he were to try and deal with one of England's traditional rivals, such as the French or Scots.

    Another part of this could be to have certain diplomats, when created, recieve random traits that would help them with certain groups. An example could be "Muslim" which could give him a bonus talking to Egypt, Moors, Turks, etc. Or even random penalties such as "Bigot" which could give him penalties when dealing with anyone outside of his religion.

    Along with this, eliminate the economic costs for the diplomat when outside of your territory once he reaches a certain level.

    This way, you could have one diplomat at each of your neighbors capitals who you can develop to make into powerful diplomatic tools.
    That's a really good idea. I like it!

  4. #4
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: Ambassadors

    I admittedly don't know much about modding and what is or is not possible, but I would guess this would be possible (?) Maybe Harry Lime would know, I'll PM him and ask.


    Ideally I would like to see the option for an ambassador to be in the royal court of a nation that you have good relations with or once serious negotiations have been started. Ambassadors also could work as a sort of legal spy also. This would be a nice feature but I'm not so sure that it is able to be done due to hard code. I would like to see negotiations with many nations at once but we can't win them all sadly. We can only hope that Empire TW brings this to the table.
    Well what I was thinking (again, I don't know much about modding) was to just use traits to make the diplomat better tailored to a certain faction. For example the traits in the vanilla game that would say something like "hates the scots". It could be "Spanish Ambassador" and could result in him getting more influence points when dealing with the Spanish but less when dealing with, say, the Moors.

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